Phaser News from April 2016

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29th April 2016

Adding patrolling enemy AI to a platformer tutorial.

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29th April 2016

Launch the cat into the sky then bounce it off the islands in this one-button action game.

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28th April 2016

A deceptively simple, completely addictive puzzle game.

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28th April 2016

In Part 2 of this tutorial level progression and the UI is added.

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27th April 2016

A classic action adventure platformer in the style of Golin Sword.

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27th April 2016

Easily mix Phaser with Ionic Framework 1.x.

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26th April 2016

Over 300 variations of the classic card game in a slick, responsive interface.

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26th April 2016

Easily add Scroller, ListView and SwipeCarousel UI components to your games.

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25th April 2016

A write-up on the TypeScript code that went into creating the game Rival Command.

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25th April 2016

It's Missile Command, set over the skyline of Liverpool.

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22nd April 2016

The latest release of Phaser is now ready, with some great new features for your games.

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22nd April 2016

Creating an animated MDM Theme for Linux with Phaser.

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22nd April 2016

A four-player, platforming, pixel-art deathmatch.

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21st April 2016

Take on the role of a deity and gain, or smite, your followers as they battle an Ogre.

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21st April 2016

How the Bullet class was created in the game A Modest Platformer.

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20th April 2016

Multiplayer space combat written in 48 hours for LD35.

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20th April 2016

The Create a Vertical Endless Runner Book gets a free update.

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20th April 2016

How to restrict the drag movement of a sprite to both X & Y axis.

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19th April 2016

Control the ghost, find the keys and open the lock. Potatoes are your enemies!

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19th April 2016

How to publish your game on Facebook, using Facebook login, Share and CPMStar ads.

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18th April 2016

Help baby Seb get his milk in this speed run adventure game created for LowRezJam.

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18th April 2016

The Phaser Spriter Player gets an update and new examples.

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18th April 2016

Building Multiplayer Games with Phoenix and Phaser.

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15th April 2016

Collect the blood as you fly to victory, then challenge the AI!

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15th April 2016

Manage leaderboards in your game with App42 Cloud API.

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15th April 2016

Read an interview with the creator of Phaser in the GitHub Developer Profile.

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14th April 2016

As the pirate Al Dente can you find the gold, rum and fabled relics on your Holy Quest?

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14th April 2016

The latest version of Phaser is ready for you to test, with new features galore!

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13th April 2016

A brain teasing puzzle game where rotation and spinning is needed to solve.

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13th April 2016

How to create fun and interactive JavaScript games using Phaser.

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12th April 2016

A guide on how to use Phaser Signals to dispatch your own events.

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12th April 2016

A Happy Birthday retrospective about how Phaser began, and where it's headed.

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11th April 2016

The second part of a tutorial series re-creating the game Pop The Lock.

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11th April 2016

Prepare to lose all sense of feeling in your trigger fingers!

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Collect the bananas in this lovely procedurally generated puzzler.

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How to Use Phaser Signals to Save Game Statistics.

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The first part of a tutorial series re-creating the game Pop The Lock.

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A colorful bridge running game for iOS and Android.

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The short story about a cube and its journey in the infinite world of ups and downs.

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The second episode in the video series covers Tilemaps.

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The world's first artificially intelligent, stress relieving game.

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Hello World AirConsole tutorial: your first AirConsole project.

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A point and click music adventure full of audio and time based puzzles.

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A Mandelbrot fractal explorer in a few lines of Phaser code.

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Fight the trolls in this pixel-art platformer from Stack overflow!

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How to create a plugin to manage HUD elements in your game.