A look back at the news and numbers of Phaser in 2016, and what the New Year holds.
A tutorial on creating a series of nodes connected with lines, and tweening them around.
Pop as many monsters as you can in the limited time!
Fling the elves back into the workroom, in order to churn out presents, in this wonderful LD37 entry.
An update to this scene graph plugin that now includes a live view of a display tree.
Play as an Italian politician riding a speeder bike, avoiding a deadly minefield and collecting fried fish. Yes, really!
Explode skeletons and learn how to make the particles slide across the floor beneath them.
Learn how to create spell based special effects including a Magic Bolt, Ice Cage and Fire Storm.
Take Santa for a run down the street, collecting coins and avoiding obstacles.
Part 1 of a new video tutorial series on re-creating the classic game in Phaser.
Keep your eye on the present as it moves around, then pick it from the pile.
A new 173 page eBook about using Phaser to create a complete game, step-by-step.
Select your characters and take them on an adventure around the mini-game packed maps in this beautiful Mario Party inspired game.
A Cordova / PhoneGap TypeScript template set-up for easy internationalization.
Bash down the presents with your candy canes in this color matching festive game.
Solve and blast your way through this excellent randomly generated puzzler.
The original Space is Key Tutorial freshly updated for Phaser 2.6.
A bootstrap project to create games with Phaser + ES6 + Webpack.
You take on the role of a poor zoo keeper, who must catch the monkey over 24 levels of puzzling game play.
A plugin that adds user registration and login support via Amazon Cognito.
A beautiful take on one of the most difficult types of solitaire game available.
Program animals and other Minecraft creatures in your own version of Minecraft, a coding tutorial for students and educators.
A new tutorial and GitHub repo for creating multiplayer Phaser games with SocketCluster.
Run through the star ship, avoiding the spikes and unlocking medals and achievements.
In the second part of his tutorial, Emanuele adds in a new harder tile type to the game.
Grab the fuel as you hop from asteroid to asteroid in this game based on the popular kids TV show.
An updated editor, new marketplace client, improved scene editor, new learning content and more!
The second Phaser CE release from the community, including new features, updates and bug fixes.
The Mermaidens are seven mermaid princesses and their friends, who feature in this matching pairs game.
Fight against hordes of enemies to get your black belt as a super martial artist using just single taps and a superpower.
Learn how to make a small platformer game, with player, coins and even a lava pit to avoid.
A comprehensive Phaser + ES6 + Webpack2 package to get you developing quicker than ever before.
Take on the role of a developer in this endless runner. Can you out run the unstoppable deadline? Of course not, but see how many bugs you can avoid on your way :)
Try this tile shifting fruity mahjong game!
The base game is enhanced, with a Player, and key / door unlock mechanism.
You are a courageous Rabbit Warrior, armed with a sword and hammer, travel the world and activate the shrines.
The start of a port of Phaser to Fable and the F# Compiler.
A competitive endless runner. Play as a ninja, avoiding the obstacles and shurikens coming at you.
The first Phaser CE release from the community, including new features and bug fixes.
A panda themed, physics powered, multiplayer collecting game!
A plugin to show the FPS rate, frame intervals and performance information.
A tutorial about how to make a game like Knightfall.
Use your slingshot to catapult the lemmings into the moving boxes within the time limit.
A fascinating blend of Phaser and Ink to create an interactive fiction adventure.
Phaser CE (Community Edition) is now available, find out what's new and how you can get involved.
How to take advantage of the new features in Phaser CE to improve game rendering performance.
Take on the role of a ghost, seeking to return to life, and being constantly pulled back towards death.
A new tutorial about taking the SameGame engine and adding in object pooling.
The start of a Photoshop to Phaser Automated UI Pipeline.
Tap the rainbows as fast as you can, from smallest to tallest. Sounds easy, right?