The latest release of Phaser is now ready, with some great new features for your games.
We're pleased to announce the release of Phaser 2.4.7. This version encompasses another raft of fixes, updates and new features. Many hours of hard work were put in to diligently working through the GitHub issues list, and fixing and closing down as many issues as we possibly could.
My thanks to all those who contributed to this release, either by way of telling us about an issue, providing a fix, or just testing out the release candidate.
There are a few internal changes in 2.4.7, nothing that breaks the public-facing API, but if you do some deep-dive work in Phasers guts then you may want to check out the change log, and commit history, to be sure it doesn't impact your own code.
We are now splitting our time between development of Lazer, and Phaser 2.5. We decided, after much discussion with the community, that we owed it to Phaser to go out on a high, so 2.5 will be the version in which we do just that. After this Phaser will enter the LTS (long-term support) stage of its life.
This is when we impose a feature freeze, locking the API down and responding only to bugs. This is a necessary step to allow us to focus on Lazer while still ensuring Phaser is given the support it deserves.