A new easy-to-use themeable GUI library for your Phaser games.
Guess the names of as many fruit as you can in 60 seconds based on the clues and letters given.
This IDE is updated to support Phaser 2.4.4 and has a new Quick Start guide and fun web site.
An interesting example of Phaser being used for serious games.
In the final part of this series we add a custom font, refactor for code reuse and add new objects to slice.
A tutorial about creating a game like 2 Cars using Arcade Physics.
Read about how Owen McNamara converted his Flash game to Phaser.
Use Illuminted.js in your games for real-time lighting effects.
A tutorial about creating a game like Rise Above using Arcade Physics.
The final part of this series covers using the SteamWorks API.
Built by a 4th grade teacher this is an adaptive math teaching game set in space.
Build a Breakout game in this new tutorial from Packt Publishing.
A beautiful cross over between Bingo and Slots.
Match the items to enable your ninja to swipe at the baddies.
A handy guide to adding scoring effects to your games.
A school-boy humor take on Flappy Bird.
An easy to install set of skeleton classes to speed-up development start time.
In part 2 of this series we add lives, game over, particles and special fruits.
Ensure the entire team make it to the top in this fun puzzle game.
A tasty, fun and frustrating physics baking game.
Re-create the iOS classic in Part 1 of this tutorial series.
Contents for the next issue of Interphase have been revealed.
An End to End testing framework for Phaser, backed by Nightwatch.
A fun combination of Pachinko and table football.
A fun robotron style game and making-of tutorial.