Phaser 3.55 has now been released to GitHub and npm. This version continues our efforts to bring fixes and improvements to the v3 line, even while we work on Phaser 4 development.
In this release you'll find the new MultiPipeline, which restored rendering speed when you've got heavily mixed display lists of Texture-based and Shape / Graphics based game objects. There are fixes for DOM and Container Input, new Container functions, WebGL Shader fixes and improved TypeScript definitions.
This should be a safe point-release upgrade for anyone using 3.50+. If you're on an earlier version then you should consult the 3.50 Change Log before upgrading, as we refactored a substantial part of the API in that release.