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These archived docs are for Phaser 2.6.2 Phaser 3 docs can be found on newdocs.phaser.io.
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Constructor

Phaser. TweenData

new TweenData(parent)

A Phaser.Tween contains at least one TweenData object. It contains all of the tween data values, such as the
starting and ending values, the ease function, interpolation and duration. The Tween acts as a timeline manager for
TweenData objects and can contain multiple TweenData objects.

Parameters
Name Type Description
parent Phaser.Tween

The Tween that owns this TweenData object.

Source code: tween/TweenData.js (Line 16)

Public Properties

[static] COMPLETE : number

Source code: tween/TweenData.js (Line 179)

[static] LOOPED : number

Source code: tween/TweenData.js (Line 173)

[static] PENDING : number

Source code: tween/TweenData.js (Line 161)

[static] RUNNING : number

Source code: tween/TweenData.js (Line 167)

delay : number

The amount to delay by until the Tween starts (in ms). Only applies to the start, use repeatDelay to handle repeats.

Source code: tween/TweenData.js (Line 113)

dt : number

Current time value.

Source code: tween/TweenData.js (Line 118)

duration : number

The duration of the tween in ms.

Default Value
  • 1000
Source code: tween/TweenData.js (Line 56)

easingFunction : Function

The easing function used for the Tween.

Default Value
  • Phaser.Easing.Default
Source code: tween/TweenData.js (Line 129)

game : Phaser.Game

A reference to the currently running Game.

Source code: tween/TweenData.js (Line 26)

inReverse : boolean

When a Tween is yoyoing this value holds if it's currently playing forwards (false) or in reverse (true).

Source code: tween/TweenData.js (Line 107)

interpolate : boolean

True if the Tween will use interpolation (i.e. is an Array to Array tween)

Source code: tween/TweenData.js (Line 90)

interpolationContext : Object

The interpolation function context used for the Tween.

Default Value
  • Phaser.Math
Source code: tween/TweenData.js (Line 141)

interpolationFunction : Function

The interpolation function used for the Tween.

Default Value
  • Phaser.Math.linearInterpolation
Source code: tween/TweenData.js (Line 135)

isFrom : boolean

Is this a from tween or a to tween?

Source code: tween/TweenData.js (Line 153)

isRunning : boolean

If the tween is running this is set to true. Unless Phaser.Tween a TweenData that is waiting for a delay to expire is not considered as running.

Source code: tween/TweenData.js (Line 147)

parent : Phaser.Tween

The Tween which owns this TweenData.

Source code: tween/TweenData.js (Line 21)

[readonly] percent : number

A value between 0 and 1 that represents how far through the duration this tween is.

Source code: tween/TweenData.js (Line 62)

repeatCounter : number

If the Tween is set to repeat this contains the current repeat count.

Source code: tween/TweenData.js (Line 73)

repeatDelay : number

The amount of time in ms between repeats of this tween.

Source code: tween/TweenData.js (Line 78)

[readonly] repeatTotal : number

The total number of times this Tween will repeat.

Source code: tween/TweenData.js (Line 84)

startTime : number

The time the Tween started or null if it hasn't yet started.

Source code: tween/TweenData.js (Line 123)

[readonly] value : number

The current calculated value.

Source code: tween/TweenData.js (Line 68)

yoyo : boolean

True if the Tween is set to yoyo, otherwise false.

Source code: tween/TweenData.js (Line 96)

yoyoDelay : number

The amount of time in ms between yoyos of this tween.

Source code: tween/TweenData.js (Line 101)

Public Methods

from(properties, duration, ease, delay, repeat, yoyo) → {Phaser.TweenData}

Sets this tween to be a from tween on the properties given. A from tween sets the target to the destination value and tweens to its current value.
For example a Sprite with an x coordinate of 100 tweened from x 500 would be set to x 500 and then tweened to x 100 by giving a properties object of { x: 500 }.

Parameters
Name Type Argument Default Description
properties object

The properties you want to tween, such as Sprite.x or Sound.volume. Given as a JavaScript object.

duration number <optional>
1000

Duration of this tween in ms.

ease function <optional>
null

Easing function. If not set it will default to Phaser.Easing.Default, which is Phaser.Easing.Linear.None by default but can be over-ridden at will.

delay number <optional>
0

Delay before this tween will start, defaults to 0 (no delay). Value given is in ms.

repeat number <optional>
0

Should the tween automatically restart once complete? If you want it to run forever set as -1. This ignores any chained tweens.

yoyo boolean <optional>
false

A tween that yoyos will reverse itself and play backwards automatically. A yoyo'd tween doesn't fire the Tween.onComplete event, so listen for Tween.onLoop instead.

Returns

This Tween object.

Source code: tween/TweenData.js (Line 211)

generateData(frameRate) → {array}

This will generate an array populated with the tweened object values from start to end.
It works by running the tween simulation at the given frame rate based on the values set-up in Tween.to and Tween.from.
Just one play through of the tween data is returned, including yoyo if set.

Parameters
Name Type Argument Default Description
frameRate number <optional>
60

The speed in frames per second that the data should be generated at. The higher the value, the larger the array it creates.

Returns
array -

An array of tweened values.

Source code: tween/TweenData.js (Line 411)

start() → {Phaser.TweenData}

Starts the Tween running.

Returns

This Tween object.

Source code: tween/TweenData.js (Line 239)

to(properties, duration, ease, delay, repeat, yoyo) → {Phaser.TweenData}

Sets this tween to be a to tween on the properties given. A to tween starts at the current value and tweens to the destination value given.
For example a Sprite with an x coordinate of 100 could be tweened to x 200 by giving a properties object of { x: 200 }.

Parameters
Name Type Argument Default Description
properties object

The properties you want to tween, such as Sprite.x or Sound.volume. Given as a JavaScript object.

duration number <optional>
1000

Duration of this tween in ms.

ease function <optional>
null

Easing function. If not set it will default to Phaser.Easing.Default, which is Phaser.Easing.Linear.None by default but can be over-ridden at will.

delay number <optional>
0

Delay before this tween will start, defaults to 0 (no delay). Value given is in ms.

repeat number <optional>
0

Should the tween automatically restart once complete? If you want it to run forever set as -1. This ignores any chained tweens.

yoyo boolean <optional>
false

A tween that yoyos will reverse itself and play backwards automatically. A yoyo'd tween doesn't fire the Tween.onComplete event, so listen for Tween.onLoop instead.

Returns

This Tween object.

Source code: tween/TweenData.js (Line 183)

<internal> update(time) → {number}

Updates this Tween. This is called automatically by Phaser.Tween.

Parameters
Name Type Description
time number

A timestamp passed in by the Tween parent.

Returns
number -

The current status of this Tween. One of the Phaser.TweenData constants: PENDING, RUNNING, LOOPED or COMPLETE.

Internal:
  • This member is internal (protected) and may be modified or removed in the future.
Source code: tween/TweenData.js (Line 340)