Phaser News from 2021

thumb
17th June 2021

It's sokoban, with slimes! Slide, push and fireball your way through 30 puzzle levels.

thumb
16th June 2021

Learn about network protocols, architecture and system design for a multiplayer Space Invaders game.

thumb
15th June 2021

Push the dead back into their graves in this creepy Sokoban twist.

thumb
14th June 2021

See how you can use the RexUI TextEdit plugin to get text input from the player.

thumb
11th June 2021

Swing your way to the finish and watch the grand finale as you're catapulted far across the terrain.

thumb
11th June 2021

A guide to getting started with Webpack and Phaser to prepare your game for distribution.

thumb
10th June 2021

This bouncing bear is embarking on an incredible journey. Tag along with him in Run Panda Run.

thumb

Building a realtime multiplayer Space Invaders game in less than a day.

thumb

Challenge your brain with this fun word-based puzzle game.

thumb

Setting up your development environment can be a challenge. We share 5 simple and easy options for Mac or Windows.

thumb

Build the hyper casual game Circle Race in 80 lines of Phaser code.

thumb

Can you restore your kingdom from dust and ruins in this massive midcore strategy game?

thumb

How to use Bulma, JSX and the DOM Element to easily add CSS buttons to your games.

thumb

Slide Sammy around the ice as he tries to fill his face with fish.

thumb
31st May 2021

A comprehensive raycasting plugin for Phaser 3 that works with Arcade and Matter Physics.

thumb
28th May 2021

Recreate the card handling effect using Phaser Drag Events.

thumb
28th May 2021

An action-packed online tank battle game. Collect weapons and blow your opponents to bits!

thumb
27th May 2021

Swap tiles, fight fires! Consider your moves carefully: fire spreads fast, and an out-of-control fire is unstoppable.

thumb
26th May 2021

How to create Container Buttons with RxJS and TypeScript.

thumb
25th May 2021

Help Mole to stuff his face full of lovely vegetables, but be careful which route you take.

thumb
24th May 2021

This version introduces rendering improvements for mixed display lists and fixes and updates for DOM and Container input.

thumb
24th May 2021

Include Touch, Cursor, and Gesture Events in a Phaser Game.

thumb
21st May 2021

Everything you need for a Draw and Match game like Grindstone in a single class.

thumb
20th May 2021

The official classic tile-matching game now has Daily Challenges, over 40 puzzles and gorgeous graphics and relaxing sounds.

thumb
19th May 2021

Learn how to create a button in Phaser using TypeScript and the power of RxJS.

thumb
18th May 2021

Match the colored circles as quickly as possible in this dexterous game of speed.

thumb
17th May 2021

How to use Matter.js Physics for Sprite Collisions in a Phaser Game.

thumb
14th May 2021

Tired of filling your code with console.log? Try out PGInspector instead to debug Phaser Game Objects.

thumb
13th May 2021

Enter the complex labyrinth of deadly devices and traps in this massive hit brutal platformer!

thumb
12th May 2021

Give your game a native-like feel without using a wrapper or building an app artifact.

thumb
11th May 2021

Try your best to avoid being eaten in this super-cute race against time and chop sticks.

thumb
10th May 2021

A tutorial on creating a continuous side scrolling effect using Tile Sprites.

thumb
7th May 2021

How to create light and darkness using ray casting and polygon visibility.

thumb
7th May 2021

An authentic recreation of the classic game of billiards with super-smooth gameplay, smart AI and lovely graphics.

thumb
6th May 2021

How fast are you at solitaire on steroids?!

thumb
5th May 2021

How to quickly test your Phaser 3 game on Mobile Devices, straight from the development server.

thumb
4th May 2021

Defeat waves of invading aliens, while protecting the astronauts in this Williams arcade classic remake.

thumb
3rd May 2021

Creating a Multiplayer Drawing Game with Phaser and MongoDB.

thumb
30th April 2021

Easily browse the Phaser API and Examples using this new online tool from the author of Phaser Editor.

thumb
30th April 2021

Learn how to use Object Pools with Matter.js Physics bodies in Phaser 3.

thumb
29th April 2021

Join Pearl the mermaid as she guides you on an adventure through more than 700 splashy levels in this beautiful undersea match 3.

thumb
28th April 2021

Learn how to make the game Bricks using Arcade Physics and Tweens.

thumb
27th April 2021

Work your way to fortune and prosperity as you merge the super-cute piggie banks together in this addictive game.

thumb
26th April 2021

Gain an insight into your display list, Game Objects and more with this UI debugging tool.

thumb
23rd April 2021

This tutorial builds upon earlier with a dedicated class for re-usability and integration with the Game Object Factory.

thumb
22nd April 2021

Choose from 4 characters and take-on Corey MF Taylor in this album tie-in brawler.

thumb
21st April 2021

Learn about how to add “Radial gravity” or “Planet gravity” to your games with Arcade Physics.

thumb
21st April 2021

Your very own Virtual Stream Pet.

thumb
20th April 2021

Your six cities are being attacked by an endless barrage of ballistic missiles. It's up to you, commander, to protect them.

thumb
19th April 2021

Maintaining a Geolocation Specific Game Leaderboard with Phaser and MongoDB.