Welcome to the Phaser Desktop

Hey, and welcome aboard. You've just powered on the Phaser Desktop — your entire game-making workstation, running in a browser tab. No installers, no toolchains to wrangle, no…

Hey, and welcome aboard. You've just powered on the Phaser Desktop — your entire game-making workstation, running in a browser tab. No installers, no toolchains to wrangle, no "wait, which version of Node was that again?" Just open it up and start building.

Think of this place as your studio. From here, you can:

  • Make games. Write code, paint sprites, build levels, drop in sound — and run it all in a click.
  • Make assets. Pixel art, tilemaps, texture atlases, palettes, sprite extraction — the full kit.
  • Publish what you make. When the game's ready, ship it. The Project Hub handles the boring parts.

Every tool you'll find here lives on the Desktop as its own window — open as many as you like, drag files between them, minimize the ones you're not using. It works a lot like the OS you grew up with, only this one was built specifically for making games.

A friendly word before you dive in

You don't have to learn everything at once. Nobody does. Most people start by poking at one or two tools — maybe the Code Editor, maybe Pixel Artist, maybe Game Templates — and the rest reveals itself naturally as you need it. There's no wrong order. There's no "right way" to make a game. The Death Star wasn't built in a day either.

If you ever get lost, pop open the Getting Started tool (that's me, the one you're reading now). Every tool has its own page in here — what it does, what it gives you, and the kind of thing you'd use it for. Read what's useful and ignore the rest.

A quick map of the territory

  • Coding tools — Code Editor, Phaser Examples Browser, File Explorer, Project Hub, JSON Editor, Markdown Editor, Notes, and the full Phaser API docs.
  • Creative tools — Pixel Artist, Tidy Pixel Art, Palette Tool, Texture Atlas Creator, Tilemap Editor, Image Edit, Extract Sprites, Arcade Physics Editor.
  • Fun stuff — Asteroid Sweeper, Radio Phaser to keep the vibe going, and xkcd for when you need a break.

Everything you create is yours, saved to your personal cloud workspace, and ready to drop into a game. One Desktop, one filesystem, every tool talking to every other tool. That's the whole idea.

Now — go make something. We're glad you're here.