Phaser.Math
Scope: static
Source: src/math/index.js#L10
Static functions
Static functions
Average
staticAverage(values)
Description:
Calculate the mean average of the given values.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| values | Array.<number> | No | The values to average. |
Returns: number - The average value.
Source: src/math/Average.js#L7
Since: 3.0.0
Bernstein
staticBernstein(n, i)
Description:
Calculates the Bernstein basis from the three factorial coefficients.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| n | number | No | The first value. |
| i | number | No | The second value. |
Returns: number - The Bernstein basis of Factorial(n) / Factorial(i) / Factorial(n - i)
Source: src/math/Bernstein.js#L9
Since: 3.0.0
Between
staticBetween(min, max)
Description:
Compute a random integer between the min and max values, inclusive.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| min | number | No | The minimum value. |
| max | number | No | The maximum value. |
Returns: number - The random integer.
Source: src/math/Between.js#L7
Since: 3.0.0
CatmullRom
staticCatmullRom(t, p0, p1, p2, p3)
Description:
Calculates a Catmull-Rom value from the given points, based on an alpha of 0.5.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| t | number | No | The amount to interpolate by. |
| p0 | number | No | The first control point. |
| p1 | number | No | The second control point. |
| p2 | number | No | The third control point. |
| p3 | number | No | The fourth control point. |
Returns: number - The Catmull-Rom value.
Source: src/math/CatmullRom.js#L7
Since: 3.0.0
CeilTo
staticCeilTo(value, [place], [base])
Description:
Ceils to some place comparative to a base, default is 10 for decimal place.
The place is represented by the power applied to base to get that place.
Parameters:
| name | type | optional | default | description |
|---|---|---|---|---|
| value | number | No | The value to round. | |
| place | number | Yes | 0 | The place to round to. |
| base | number | Yes | 10 | The base to round in. Default is 10 for decimal. |
Returns: number - The rounded value.
Source: src/math/CeilTo.js#L7
Since: 3.0.0
Clamp
staticClamp(value, min, max)
Description:
Force a value within the boundaries by clamping it to the range min, max.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| value | number | No | The value to be clamped. |
| min | number | No | The minimum bounds. |
| max | number | No | The maximum bounds. |
Returns: number - The clamped value.
Source: src/math/Clamp.js#L7
Since: 3.0.0
DegToRad
staticDegToRad(degrees)
Description:
Convert the given angle from degrees, to the equivalent angle in radians.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| degrees | number | No | The angle (in degrees) to convert to radians. |
Returns: number - The given angle converted to radians.
Source: src/math/DegToRad.js#L9
Since: 3.0.0
Difference
staticDifference(a, b)
Description:
Calculates the positive difference of two given numbers.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| a | number | No | The first number in the calculation. |
| b | number | No | The second number in the calculation. |
Returns: number - The positive difference of the two given numbers.
Source: src/math/Difference.js#L7
Since: 3.0.0
Factorial
staticFactorial(value)
Description:
Calculates the factorial of a given number for integer values greater than 0.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| value | number | No | A positive integer to calculate the factorial of. |
Returns: number - The factorial of the given number.
Source: src/math/Factorial.js#L7
Since: 3.0.0
FloatBetween
staticFloatBetween(min, max)
Description:
Generate a random floating point number between the two given bounds, minimum inclusive, maximum exclusive.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| min | number | No | The lower bound for the float, inclusive. |
| max | number | No | The upper bound for the float exclusive. |
Returns: number - A random float within the given range.
Source: src/math/FloatBetween.js#L7
Since: 3.0.0
FloorTo
staticFloorTo(value, [place], [base])
Description:
Floors to some place comparative to a base, default is 10 for decimal place.
The place is represented by the power applied to base to get that place.
Parameters:
| name | type | optional | default | description |
|---|---|---|---|---|
| value | number | No | The value to round. | |
| place | number | Yes | 0 | The place to round to. |
| base | number | Yes | 10 | The base to round in. Default is 10 for decimal. |
Returns: number - The rounded value.
Source: src/math/FloorTo.js#L7
Since: 3.0.0
FromPercent
staticFromPercent(percent, min, [max])
Description:
Return a value based on the range between min and max and the percentage given.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| percent | number | No | A value between 0 and 1 representing the percentage. |
| min | number | No | The minimum value. |
| max | number | Yes | The maximum value. |
Returns: number - The value that is percent percent between min and max.
Source: src/math/FromPercent.js#L9
Since: 3.0.0
GetSpeed
staticGetSpeed(distance, time)
Description:
Calculate a per-ms speed from a distance and time (given in seconds).
Parameters:
| name | type | optional | description |
|---|---|---|---|
| distance | number | No | The distance. |
| time | number | No | The time, in seconds. |
Returns: number - The speed, in distance per ms.
Source: src/math/GetSpeed.js#L7
Since: 3.0.0
IsEven
staticIsEven(value)
Description:
Check if a given value is an even number.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| value | number | No | The number to perform the check with. |
Returns: boolean - Whether the number is even or not.
Source: src/math/IsEven.js#L7
Since: 3.0.0
IsEvenStrict
staticIsEvenStrict(value)
Description:
Check if a given value is an even number using a strict type check.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| value | number | No | The number to perform the check with. |
Returns: boolean - Whether the number is even or not.
Source: src/math/IsEvenStrict.js#L7
Since: 3.0.0
Linear
staticLinear(p0, p1, t)
Description:
Calculates a linear (interpolation) value over t.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| p0 | number | No | The first point. |
| p1 | number | No | The second point. |
| t | number | No | The percentage between p0 and p1 to return, represented as a number between 0 and 1. |
Returns: number - The step t% of the way between p0 and p1.
Source: src/math/Linear.js#L7
Since: 3.0.0
LinearXY
staticLinearXY(vector1, vector2, [t])
Description:
Interpolates two given Vectors and returns a new Vector between them.
Does not modify either of the passed Vectors.
Parameters:
| name | type | optional | default | description |
|---|---|---|---|---|
| vector1 | Phaser.Math.Vector2 | No | Starting vector | |
| vector2 | Phaser.Math.Vector2 | No | Ending vector | |
| t | number | Yes | 0 | The percentage between vector1 and vector2 to return, represented as a number between 0 and 1. |
Returns: Phaser.Math.Vector2 - The step t% of the way between vector1 and vector2.
Source: src/math/LinearXY.js#L7
Since: 3.60.0
MaxAdd
staticMaxAdd(value, amount, max)
Description:
Add an amount to a value, limiting the maximum result to max.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| value | number | No | The value to add to. |
| amount | number | No | The amount to add. |
| max | number | No | The maximum value to return. |
Returns: number - The resulting value.
Source: src/math/MaxAdd.js#L7
Since: 3.0.0
Median
staticMedian(values)
Description:
Calculate the median of the given values. The values are sorted and the middle value is returned.
In case of an even number of values, the average of the two middle values is returned.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| values | Array.<number> | No | The values to average. |
Returns: number - The median value.
Source: src/math/Median.js#L7
Since: 3.54.0
MinSub
staticMinSub(value, amount, min)
Description:
Subtract an amount from value, limiting the minimum result to min.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| value | number | No | The value to subtract from. |
| amount | number | No | The amount to subtract. |
| min | number | No | The minimum value to return. |
Returns: number - The resulting value.
Source: src/math/MinSub.js#L7
Since: 3.0.0
Percent
staticPercent(value, min, [max], [upperMax])
Description:
Work out what percentage value is of the range between min and max.
If max isn't given then it will return the percentage of value to min.
You can optionally specify an upperMax value, which is a mid-way point in the range that represents 100%, after which the % starts to go down to zero again.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| value | number | No | The value to determine the percentage of. |
| min | number | No | The minimum value. |
| max | number | Yes | The maximum value. |
| upperMax | number | Yes | The mid-way point in the range that represents 100%. |
Returns: number - A value between 0 and 1 representing the percentage.
Source: src/math/Percent.js#L7
Since: 3.0.0
RadToDeg
staticRadToDeg(radians)
Description:
Convert the given angle in radians, to the equivalent angle in degrees.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| radians | number | No | The angle in radians to convert ot degrees. |
Returns: number - The given angle converted to degrees.
Source: src/math/RadToDeg.js#L9
Since: 3.0.0
RandomXY
staticRandomXY(vector, [scale])
Description:
Compute a random unit vector.
Computes random values for the given vector between -1 and 1 that can be used to represent a direction.
Optionally accepts a scale value to scale the resulting vector by.
Parameters:
| name | type | optional | default | description |
|---|---|---|---|---|
| vector | Phaser.Math.Vector2 | No | The Vector to compute random values for. | |
| scale | number | Yes | 1 | The scale of the random values. |
Returns: Phaser.Math.Vector2 - The given Vector.
Source: src/math/RandomXY.js#L7
Since: 3.0.0
RandomXYZ
staticRandomXYZ(vec3, [radius])
Description:
Compute a random position vector in a spherical area, optionally defined by the given radius.
Parameters:
| name | type | optional | default | description |
|---|---|---|---|---|
| vec3 | Phaser.Math.Vector3 | No | The Vector to compute random values for. | |
| radius | number | Yes | 1 | The radius. |
Returns: Phaser.Math.Vector3 - The given Vector.
Source: src/math/RandomXYZ.js#L7
Since: 3.0.0
RandomXYZW
staticRandomXYZW(vec4, [scale])
Description:
Compute a random four-dimensional vector.
Parameters:
| name | type | optional | default | description |
|---|---|---|---|---|
| vec4 | Phaser.Math.Vector4 | No | The Vector to compute random values for. | |
| scale | number | Yes | 1 | The scale of the random values. |
Returns: Phaser.Math.Vector4 - The given Vector.
Source: src/math/RandomXYZW.js#L7
Since: 3.0.0
Rotate
staticRotate(point, angle)
Description:
Rotate a given point by a given angle around the origin (0, 0), in an anti-clockwise direction.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| point | Phaser.Geom.Point | object | No | The point to be rotated. |
| angle | number | No | The angle to be rotated by in an anticlockwise direction. |
Returns: Phaser.Geom.Point - The given point, rotated by the given angle in an anticlockwise direction.
Source: src/math/Rotate.js#L7
Since: 3.0.0
RotateAround
staticRotateAround(point, x, y, angle)
Description:
Rotate a point around x and y to the given angle, at the same distance.
In polar notation, this maps a point from (r, t) to (r, angle), vs. the origin (x, y).
Tags:
- generic
Parameters:
| name | type | optional | description |
|---|---|---|---|
| point | Phaser.Geom.Point | object | No | The point to be rotated. |
| x | number | No | The horizontal coordinate to rotate around. |
| y | number | No | The vertical coordinate to rotate around. |
| angle | number | No | The angle of rotation in radians. |
Returns: Phaser.Types.Math.Vector2Like - The given point.
Source: src/math/RotateAround.js#L7
Since: 3.0.0
RotateAroundDistance
staticRotateAroundDistance(point, x, y, angle, distance)
Description:
Rotate a point around x and y by the given angle and distance.
In polar notation, this maps a point from (r, t) to (distance, t + angle), vs. the origin (x, y).
Tags:
- generic
Parameters:
| name | type | optional | description |
|---|---|---|---|
| point | Phaser.Geom.Point | object | No | The point to be rotated. |
| x | number | No | The horizontal coordinate to rotate around. |
| y | number | No | The vertical coordinate to rotate around. |
| angle | number | No | The angle of rotation in radians. |
| distance | number | No | The distance from (x, y) to place the point at. |
Returns: Phaser.Types.Math.Vector2Like - The given point.
Source: src/math/RotateAroundDistance.js#L7
Since: 3.0.0
RotateTo
staticRotateTo(point, x, y, angle, distance)
Description:
Position a point at the given angle and distance to (x, y).
Tags:
- generic
Parameters:
| name | type | optional | description |
|---|---|---|---|
| point | Phaser.Types.Math.Vector2Like | No | The point to be positioned. |
| x | number | No | The horizontal coordinate to position from. |
| y | number | No | The vertical coordinate to position from. |
| angle | number | No | The angle of rotation in radians. |
| distance | number | No | The distance from (x, y) to place the point at. |
Returns: Phaser.Types.Math.Vector2Like - The given point.
Source: src/math/RotateTo.js#L7
Since: 3.24.0
RotateVec3
staticRotateVec3(vec, axis, radians)
Description:
Rotates a vector in place by axis angle.
This is the same as transforming a point by an
axis-angle quaternion, but it has higher precision.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| vec | Phaser.Math.Vector3 | No | The vector to be rotated. |
| axis | Phaser.Math.Vector3 | No | The axis to rotate around. |
| radians | number | No | The angle of rotation in radians. |
Returns: Phaser.Math.Vector3 - The given vector.
Source: src/math/RotateVec3.js#L15
Since: 3.0.0
RoundAwayFromZero
staticRoundAwayFromZero(value)
Description:
Round a given number so it is further away from zero. That is, positive numbers are rounded up, and negative numbers are rounded down.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| value | number | No | The number to round. |
Returns: number - The rounded number, rounded away from zero.
Source: src/math/RoundAwayFromZero.js#L7
Since: 3.0.0
RoundTo
staticRoundTo(value, [place], [base])
Description:
Round a value to the given precision.
For example:
RoundTo(123.456, 0) = 123
RoundTo(123.456, 1) = 120
RoundTo(123.456, 2) = 100
To round the decimal, i.e. to round to precision, pass in a negative place:
RoundTo(123.456789, 0) = 123
RoundTo(123.456789, -1) = 123.5
RoundTo(123.456789, -2) = 123.46
RoundTo(123.456789, -3) = 123.457
Parameters:
| name | type | optional | default | description |
|---|---|---|---|---|
| value | number | No | The value to round. | |
| place | number | Yes | 0 | The place to round to. Positive to round the units, negative to round the decimal. |
| base | number | Yes | 10 | The base to round in. Default is 10 for decimal. |
Returns: number - The rounded value.
Source: src/math/RoundTo.js#L7
Since: 3.0.0
SinCosTableGenerator
staticSinCosTableGenerator(length, [sinAmp], [cosAmp], [frequency])
Description:
Generate a series of sine and cosine values.
Parameters:
| name | type | optional | default | description |
|---|---|---|---|---|
| length | number | No | The number of values to generate. | |
| sinAmp | number | Yes | 1 | The sine value amplitude. |
| cosAmp | number | Yes | 1 | The cosine value amplitude. |
| frequency | number | Yes | 1 | The frequency of the values. |
Returns: Phaser.Types.Math.SinCosTable - The generated values.
Source: src/math/SinCosTableGenerator.js#L7
Since: 3.0.0
SmootherStep
staticSmootherStep(x, min, max)
Description:
Calculate a smoother interpolation percentage of x between min and max.
The function receives the number x as an argument and returns 0 if x is less than or equal to the left edge,
1 if x is greater than or equal to the right edge, and smoothly interpolates, using a Hermite polynomial,
between 0 and 1 otherwise.
Produces an even smoother interpolation than Phaser.Math.SmoothStep.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| x | number | No | The input value. |
| min | number | No | The minimum value, also known as the 'left edge', assumed smaller than the 'right edge'. |
| max | number | No | The maximum value, also known as the 'right edge', assumed greater than the 'left edge'. |
Returns: number - The percentage of interpolation, between 0 and 1.
Source: src/math/SmootherStep.js#L7
Since: 3.0.0
SmoothStep
staticSmoothStep(x, min, max)
Description:
Calculate a smooth interpolation percentage of x between min and max.
The function receives the number x as an argument and returns 0 if x is less than or equal to the left edge,
1 if x is greater than or equal to the right edge, and smoothly interpolates, using a Hermite polynomial,
between 0 and 1 otherwise.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| x | number | No | The input value. |
| min | number | No | The minimum value, also known as the 'left edge', assumed smaller than the 'right edge'. |
| max | number | No | The maximum value, also known as the 'right edge', assumed greater than the 'left edge'. |
Returns: number - The percentage of interpolation, between 0 and 1.
Source: src/math/SmoothStep.js#L7
Since: 3.0.0
ToXY
staticToXY(index, width, height, [out])
Description:
Returns a Vector2 containing the x and y position of the given index in a width x height sized grid.
For example, in a 6 x 4 grid, index 16 would equal x: 4 y: 2.
If the given index is out of range an empty Vector2 is returned.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| index | number | No | The position within the grid to get the x/y value for. |
| width | number | No | The width of the grid. |
| height | number | No | The height of the grid. |
| out | Phaser.Math.Vector2 | Yes | An optional Vector2 to store the result in. If not given, a new Vector2 instance will be created. |
Returns: Phaser.Math.Vector2 - A Vector2 where the x and y properties contain the given grid index.
Source: src/math/ToXY.js#L9
Since: 3.19.0
TransformXY
staticTransformXY(x, y, positionX, positionY, rotation, scaleX, scaleY, [output])
Description:
Takes the x and y coordinates and transforms them into the same space as
defined by the position, rotation and scale values.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| x | number | No | The x coordinate to be transformed. |
| y | number | No | The y coordinate to be transformed. |
| positionX | number | No | Horizontal position of the transform point. |
| positionY | number | No | Vertical position of the transform point. |
| rotation | number | No | Rotation of the transform point, in radians. |
| scaleX | number | No | Horizontal scale of the transform point. |
| scaleY | number | No | Vertical scale of the transform point. |
| output | Phaser.Math.Vector2 | Phaser.Geom.Point | object | Yes |
Returns: Phaser.Math.Vector2, Phaser.Geom.Point, object - The translated point.
Source: src/math/TransformXY.js#L9
Since: 3.0.0
Within
staticWithin(a, b, tolerance)
Description:
Checks if the two values are within the given tolerance of each other.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| a | number | No | The first value to use in the calculation. |
| b | number | No | The second value to use in the calculation. |
| tolerance | number | No | The tolerance. Anything equal to or less than this value is considered as being within range. |
Returns: boolean - Returns true if a is less than or equal to the tolerance of b.
Source: src/math/Within.js#L7
Since: 3.0.0
Wrap
staticWrap(value, min, max)
Description:
Wrap the given value between min and max.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| value | number | No | The value to wrap. |
| min | number | No | The minimum value. |
| max | number | No | The maximum value. |
Returns: number - The wrapped value.
Source: src/math/Wrap.js#L7
Since: 3.0.0
Static functions
Static functions
DEG_TO_RAD
DEG_TO_RAD: number
Description:
For converting degrees to radians (PI / 180)
Source: src/math/const.js#L40
Since: 3.0.0
EPSILON
EPSILON: number
Description:
An epsilon value (1.0e-6)
Source: src/math/const.js#L31
Since: 3.0.0
MAX_SAFE_INTEGER
MAX_SAFE_INTEGER: number
Description:
The maximum safe integer this browser supports.
We use a const for backward compatibility with Internet Explorer.
Source: src/math/const.js#L78
Since: 3.21.0
MIN_SAFE_INTEGER
MIN_SAFE_INTEGER: number
Description:
The minimum safe integer this browser supports.
We use a const for backward compatibility with Internet Explorer.
Source: src/math/const.js#L68
Since: 3.21.0
PI2
PI2: number
Description:
The value of PI * 2.
Source: src/math/const.js#L9
Since: 3.0.0
RAD_TO_DEG
RAD_TO_DEG: number
Description:
For converting radians to degrees (180 / PI)
Source: src/math/const.js#L49
Since: 3.0.0
RND
RND: Phaser.Math.RandomDataGenerator
Description:
An instance of the Random Number Generator.
This is not set until the Game boots.
Source: src/math/const.js#L58
Since: 3.0.0
TAU
TAU: number
Description:
The value of PI * 0.5.
Yes, we understand that this should actually be PI * 2, but
it has been like this for so long we can't change it now.
If you need PI * 2, use the PI2 constant instead.
Source: src/math/const.js#L18
Since: 3.0.0