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Phaser World Issue 160

Newsletter

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Published on 30th July 2021

This newsletter was published over 4 years ago. Information or links within it may be outdated or no longer work.

Phaser World

Welcome to issue 160 of Phaser World! Does this email look weird? View it on the web.

We've got some cool new games and tutorials and an exclusive sneak speak at a Phaser 4 demo this issue. Get scrolling and reading :)

Got a game or article you'd like featured? Email me or send a message on Discord.

Until the next issue, keep on coding!

FEATURED GAME

Fishing.io

Dip ever deeper into the ocean to find new and exotic lifeforms to sell!

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The Bowling Club

Bowl your way to victory in this singleplayer bowling game with an exclusive, jazzy aesthetic.

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Decentralized Game Template

Quickly create decentralized web games with this template.

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Field of View for a Roguelike Tutorial

Learn how to only show what is visible around the player with this field of view algorithm tutorial.

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Paint.io

Expand your territory in this addictive IO game!

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1 vs 1 Soccer

Dash after the ball and leap over your opponent in this fast-paced soccer game!

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Run Around Tutorial

Create the hyper casual one button game where you run around the circle jumping over obstacles. Full code available.

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FEATURED TUTORIAL

Detect Overlap Between Selection Box and Sprites

A tutorial on how to select multiple units by dragging a selection box over them, like in an RTS game.

Read More

Deck of Cards Management Tutorial

Here is a quick HTML5 prototype to shuffle and draw a deck of cards using Phaser 3, full commented source code available.

Read More

An architecture for Phaser JS + Redux

A handy set of notes on using Phaser 3 with Redux.

Read More

ߌWe did it!ߌ

Thank you for helping us reach 30,000 stars on GitHub

Sadly, we will start from zero with Phaser 4! ߘ

Give Phaser a star

Because Phaser is an open source project, we cannot charge for it in the same way as traditional retail software. What's more, we don't ever want to. After all, it's built on, and was born from, open web standards. The core framework will always be free, even if you use it commercially. Because of this, we rely 100% on community backing to fund all development.

Your support helps secure the constant cycle of updates, fixes, new features and planning for the future. Please help support Phaser on Patreon, via PayPal or GitHub Sponsors.

ߒ Thank you to the following awesome patrons who recently joined ߒ

**Antonius Sopian - Evilpixi - Michael Beverley

James Skemp - Tunahan Görmüş - Kieron Wray

Edward Hatfield - 3DK Render - Josh B - Malaki Aiono**

Phaser Dev Log - July 2021

The July 2021 Phaser Dev Log will be published next week, just after this newsletter was sent. However, it features a lot of incredible new demos and loads of information about what has been happening in the world of Phaser 3 and 4 development.

As a trusty newsletter reader, have a little play with this small demo :) Give it a few seconds to warm up, because it's generating a 32,768 x 32,768 pixel sized world and placing down over 67,000 Sprites onto it. Use the cursor keys to move the camera.

Pretty neat, huh? :) Every single building, tree and plant is a unique Sprite Game Object.

If you have not caught up with the June Dev Log yet, there's lots to read and examples to play with, so dive in and get up to speed!

So, keep your eyes open for the July 2021 Dev Log very soon!

Download the latest

version of Phaser

Phaser v3.55.2 "Ichika" was released on

the 27th May 2021.

Download v3.55.2

Tw

GitHub

gm

Photon Storm Ltd, Unit 4 Old Fleece Chambers, Lydney, GL15 5RA, UK

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