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Phaser World Issue 2

Newsletter

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Published on 23rd October 2015

This newsletter was published over 10 years ago. Information or links within it may be outdated or no longer work.

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editorial

Welcome to Issue 2 of Phaser World

Thank you for the awesome response to Issue 1. We're back with another round-up of new content published on the Phaser site this week.

There are some great games (Richard III Attacks being my personal favourite, and not just because of the name!), and a special announcement about Interphase 2.

News

If you have anything you'd like to share email [email protected] or tweet us.

interphase280

Interphase 2 Announced

Contents for the next issue of Interphase have been revealed. This time the main deep-dive it's all about rendering, including writing your own batched WebGL renderer. We've also got some great new games and project templates for all the major module systems.

Pre-orders are now open. Use the code 'superatomic' for 15% off. We guarantee that this discount is the only one we'll run (including up to 6 months after release), so use it or lose it!


Games made with Phaser

richard-iii-attacks

Richard III Attacks

Game of the Week

Shakespeare meets Pacman and Zelda!

the-ascent

The Ascent

Ensure the entire team make it to the top in this fun puzzle game.

coffee-time

Coffee Time

Make mine a mocha in this coffee shop simulation game.

world-peg-football

World Peg Football

A neat combination of Pachinko and table football.

frosted-donuts

Frosted Donuts

A tasty and frustrating physics baking game.

blaster

Blaster

A fun robotron style game and making-of tutorial.


Interphase

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Interphase is a 400 page bookazine complete with a coverdisk filled with source code, graphics and bonus content. It contains 8 complete games with detailed Making Of guides for each one.

There's a 100+ page comprehensive guide to the Phaser State Manager. If you've ever wondered how Phaser handles states or how to split up your game code, this guide covers it.

You'll also find 4 Tutorials covering topics like making a flip-screen game, projecting physics object trajectories and snazzy 3D effects.


Tutorials

getting-a-phaser-game-on-steam

Getting a Phaser Game on Steam

A series of tutorials documenting getting a Phaser game up and running on Steam.

fruit-dating

Fruit Dating

Read the making-of tutorials and then play this addictive puzzle game.

phase-2-e

phase-2-e

An End to End testing framework for Phaser, backed by Nightwatch.

how-to-make-a-fruit-ninja-game-part1

How to Make a Fruit Ninja game

Re-create the iOS classic in Part 1 of this tutorial series.

how-to-make-a-fruit-ninja-game-part2

How to Make a Fruit Ninja game

In part 2 of this series we add lives, game over, particles and special fruits.


Phaser Releases

The current version of Phaser is 2.4.4 released on October 15th 2015.

Development of Phaser 2.4.5 is in progress in the GitHub dev branch.

particle-storm-released

Particle Storm

An advanced particle system for your games. Easily create stunning effects, with over 200 examples.


Code Examples

Here's a selection of some new Phaser code Examples.

autumn-breeze

Autumn Breeze

Perfect for this time of the year! A beautiful falling leaves wind effect.

rope

Rope

How to use the Rope game objects to create a jointed sprite effect.

create-thumbnail

Group Thumbnails

How to take a snapshot of an entire Group and all of its children.


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