A series of tutorials documenting getting a Phaser game up and running on Steam.

Article by Richard Davey. Posted on 19th Oct 2015.   @phaser_


"In this series I’ll document the steps taken to get a game made with Phaser up and running on Steam, from the Greenlight process to publishing. This will also include steps to integrate your game with Steam services like leaderboards and achievements."

The process is split in to 4 blog posts (3 of which are published right now)