A series of tutorials documenting getting a Phaser game up and running on Steam.
"In this series I’ll document the steps taken to get a game made with Phaser up and running on Steam, from the Greenlight process to publishing. This will also include steps to integrate your game with Steam services like leaderboards and achievements."
The process is split in to 4 blog posts (3 of which are published right now)
The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
- By Emanuele Feronato
- 155 Pages
- 28 Source Code Examples
- Build a complete game from start to finish
- Cross Platform
- Scaling for devices