Create lifelike animated graphics by combining mesh distortion with physics constraints. This technique transforms static images into dynamic, responsive game elements.

Core Technique

Mesh Distortion

  • Divide images into controllable segments
  • Manipulate points to reshape graphics
  • Single image supports multiple animation states

Physics Integration

  • Connect physics boxes using MatterJS constraints
  • Each box controls mesh portions
  • Physics engine handles collisions automatically

Implementation

Setup Process

  • Create Rope mesh with Phaser's built-in function
  • Generate connected physics boxes as "skeleton"
  • Apply constraints between boxes
  • Synchronize mesh coordinates with box positions

Key Benefits

  • Graphics respond naturally to physics forces
  • Realistic deformation and movement
  • Enhanced visual engagement
  • Minimal performance overhead

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