Create lifelike animated graphics by combining mesh distortion with physics constraints. This technique transforms static images into dynamic, responsive game elements.
Core Technique
Mesh Distortion
- Divide images into controllable segments
- Manipulate points to reshape graphics
- Single image supports multiple animation states
Physics Integration
- Connect physics boxes using MatterJS constraints
- Each box controls mesh portions
- Physics engine handles collisions automatically
Implementation
Setup Process
- Create Rope mesh with Phaser's built-in function
- Generate connected physics boxes as "skeleton"
- Apply constraints between boxes
- Synchronize mesh coordinates with box positions
Key Benefits
- Graphics respond naturally to physics forces
- Realistic deformation and movement
- Enhanced visual engagement
- Minimal performance overhead