Recreating the classic Pokémon battle-style wipe effects—horizontal, vertical, diagonal, and more. The twist? Instead of writing separate code for each effect, you’ll learn how to apply them all with a single shader powered by textures.
The Idea Behind the Effect
- Use a single shader that takes a grayscale texture as a control mask.
- Each pixel’s brightness value determines whether it shows the original color or gets painted black.
- Adjusting a cutoff value between 0 and 1 creates smooth animated transitions.
Types of Transitions You’ll Create
- Horizontal wipe
- Vertical wipe
- Diagonal wipe
- Closing bars
- Trapped effect
With just one shader and a set of gradient textures, create dramatic scene transitions, UI effects and storytelling sequences to your own games.