Sjmalik's YouTube tutorial guides beginners through the initial stages of Phaser.js game development. The video series aims to provide a foundational understanding of setting up a basic 2D game environment with movement and animation in Phaser.

This set of tutorials guides the creation of a Flappy Bird-style game using Phaser.js.

Part one focuses on the foundational elements, including setting up the game scene, adding a scrolling background using tile sprites, and animating the bird's flapping wings by cycling through different image frames. It also covers project setup with Vite and basic Phaser configuration.

Part two introduces interactivity by adding player controls via mouse clicks and the spacebar to make the bird jump. It also implements basic gravity causing the bird to fall and generates random-sized pillar obstacles that move across the screen. A static, physics-enabled ground base is also added.

Part three enhances the game further by adding a start game screen with a clickable button. It implements collision detection between the bird and both the pillars and the base, triggering a game over state. Upon collision, the game over screen with a "resume" button is displayed, allowing the player to restart the game.

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