The "How To Make A Zelda-Like Game With Phaser 3" course shows you the creation of a top-down adventure game reminiscent of The Legend of Zelda, using TypeScript and Phaser 3.
Since mentioning this series, Scott has completed the full course for your learning enjoyment.
Here's a summary what what you will learn in the 11+ hours course:
- Fundamentals of game development using Phaser 3 and TypeScript, starting with setting up the development environment
- Creating a player character, handling player movement and input
- Multiple enemy designs with unique behaviours
- Interactable objects, collecting items and throwing them
- Level design using Tiled Map Editor
- User Interface (UI) components
- Managing game data
- Combat system, collisions between player and enemies
- Extending the game and saving game state
- Debugging and refinement, and implementing debug flags to visualise collisions