Create a game like Fuse Ballz using Phaser and Matter Physics
Emanuele Feronato writes: "I recently played Fuse Ballz – available for both iOS and Android devices – by Ketchapp and I have to say that despite the easy and quick concept which is a Ketchapp trademark, it would be quite a challenge to prototype it with Phaser, mainly for two reasons: first, it’s a 3D game, and second the physics is not realistic, as balls bounce in a weird way.
The aim of the game is to use balls together to get bigger balls, and blow them up when they grow too big. The game starts with some colored balls on the stage, and the player controls another colored ball at the very bottom of the stage.
When two balls of the same color touch, they merge into a bigger ball. When a ball gets too big, it explodes leaving two little balls of the same color..."
The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
- By Emanuele Feronato
- 155 Pages
- 28 Source Code Examples
- Build a complete game from start to finish
- Cross Platform
- Scaling for devices