Part 4 in a new series on making your first Phaser 3 game using modern JavaScript practices.

Posted on 22nd Apr 2020. Follow @phaser_ and get the Phaser World newsletter.


Tommy Leung at Ourcade continues his tutorial series on creating Phaser 3 games using modern JavaScript. In Part 4: "We ended Part 3 with a character that can move and jump on platforms.

Now we need some stars to collect.

As you can tell, we are using the best practices covered in previous parts!

First, the constant STAR_KEY is used to preload the star asset and then to create a group of equally spaced stars in createStars().

Our createStars() method returns the physics group which is used in create() to add a collider for the stars and platforms."

Read More

Learn to code and lead your intrepid crew on a mission to save The Cloud in TwilioQuest, a PC role-playing game inspired by classics of the 16-bit era. Free forever, and available now for Windows, Mac, and Linux.

The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
  • By Emanuele Feronato
  • 155 Pages
  • 28 Source Code Examples
  • Build a complete game from start to finish
  • Cross Platform
  • Scaling for devices
Buy Now