Part 3 in a new series on making your first Phaser 3 game using modern JavaScript practices.

Posted on 15th Apr 2020. Follow @phaser_ and get the Phaser World newsletter.

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Tommy Leung at Ourcade continues his tutorial series on creating Phaser 3 games using modern JavaScript. In Part 3: "We have platforms and a player but they are not colliding with each other. Let's fix that by adding a collider for the player physics body and the platform static group."

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The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
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  • 155 Pages
  • 28 Source Code Examples
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