A mini tutorial all about using gravity and sound effects in Arcade Physics.
William Clarkson, over at PhaserGames, writes: "One of the great things about Phaser is the physics engines that you can use with it. In this post, I’ll show you how to use gravity on an an object.
I’ll be using the Utility template to set this up. Although we don’t need any of the features for this example I’m going to build on this post, so we may need them later."
The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
- By Emanuele Feronato
- 155 Pages
- 28 Source Code Examples
- Build a complete game from start to finish
- Cross Platform
- Scaling for devices