Emanuele Feronato continues his series: "Here we go with the 4th part of the HTML5 endless runner prototype powered by Phaser and Arcade physics.
Time for a small recap: in first step, I was able to set up a basic endless runner with double jump and room for customization using object pooling to save resources.
In second step I added even more room for customization and – most important – a player animation.
In third step I added texture to platforms – no more white boxes – and coins to collect. Coins have their own animation and once collected they disappear in a way similar to the one you used to see in Super Mario series.
Now it’s time to add a scrolling parallax background, which is made by a series of images moving at a slower speed than the platform, giving the illusion they are moving in the distance."
If you wish to post comments on our site, you'll need an account. Please login or register.
Login Register