The latest release of Phaser 3 is now out, including new Render Texture support, easier Pipeline creation, Scene Manager updates and lots more.
It may have only been a week since the 3.1.2 release but we're back with 3.2.0! This is a proper point-release, codenamed Kaori, due to the changes and enhancements to the public API. We've worked solidly on this release. And extend our thanks to the amazing Phaser community for their continued support. You've been diving in and coming up with feature suggestions, updates and bug fixes to the V3 codebase and we've been listening and acting upon them.
There are some significant new features in this release including the brand new Render Texture Game Objects. You can use them to create dynamic textures, easily drawing on them and transforming them as needed. They can then be displayed in-game, like any other Game Object, or used as masks for some real creative power!
Also new in this release is a modified WebGL Render Pipeline. This makes it easier to extend and easier to create custom rendering passes.
It doesn't end there though. There are also Quadratic Bezier Curves, updates to the processing of the Scene Manager, new Texture Packer 3 multi-atlas support, fixes to dragging and drag zones, transparent game backgrounds and loads more.
Grab the latest build from GitHub, npm or CDN and as usual see the full Change Log for details.