An A to Z guide to pathfinding with Easystar and Phaser 3.
Dynetis Games is back with another quality tutorial: "In this tutorial, we’ll be using the great Easystar pathfinding library to compute paths for us in a basic Phaser 3 game, and see how we can translate the paths computed by Easystar into actual smooth motions of the player character using a Phaser 3 timeline. We will used Tiled (with which I assume basic familiarity on your part) to set up the tilemap and indicate the obstacles, as well as see how to make some terrains less preferable than others by attributing costs to them."
Learn to code and lead your intrepid crew on a mission to save The Cloud in TwilioQuest, a PC role-playing game inspired by classics of the 16-bit era. Free forever, and available now for Windows, Mac, and Linux.
The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
- By Emanuele Feronato
- 155 Pages
- 28 Source Code Examples
- Build a complete game from start to finish
- Cross Platform
- Scaling for devices
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$19