An on-going tutorial series covering creating a multiplayer game. From leaderboards and room logic to hosting.

Posted on 9th Mar 2018. Follow @phaser_ and get the Phaser World newsletter.


For the past few months Jason Yang has been publishing a whole series of posts about creating a Multiplayer Game in Phaser. He's currently up to Part 8 - which is about hosting the game on Heroku. Previous parts include handling user names, room logic, max players, leaderboards and more.

The series is supported with a GitHub repo with the sample code in.

Read Part 1