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Emanuele Feronato continues his tutorial series on recreating the hit iOS game Ballz using Phaser and Arcade Physics: "In first step we created a bouncing ball with a fake predictive trajectory. Now it’s time to add the blocks you will destroy by launching the ball at them.

Blocks are ARCADE physics bodies, all children of the same group, since it’s easy to check for collision between groups, and it’s also easy to move all group children with a single tween, when it’s time to scroll down the blocks."

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