This Gamasutra featured tutorial covers how to publish a Phaser game to iOS without using the most common wrappers.

Posted on 19th Jan 2018. Follow @phaser_ and get the Phaser World newsletter.


Harold Bowman wrote a comprehensive tutorial on publishing his game Word Fall to iOS, without using PhoneGap or Cordova. The tutorial was featured on Gamasutra and is an really interesting read:

"After publishing two games for iOS and experiencing the pain of being locked into that platform, I decided I would try a more cross-platform option the next time around. I also wanted to be able to do essentially all of the development on my iPad, so that ruled out options like Unity, but made web technologies a great choice. I opted for the Phaser Game Framework and successfully published Word Fall for Windows and macOS on

The next step was to publish Word Fall to the iOS App Store where I hope to reach a wider audience for this fast-paced word game. I naively thought I would be able to add a WKWebView to my root ViewController, point it at my index.html file and click publish. I was wrong, oh so wrong."

Read More

Learn to code and lead your intrepid crew on a mission to save The Cloud in TwilioQuest, a PC role-playing game inspired by classics of the 16-bit era. Free forever, and available now for Windows, Mac, and Linux.

The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
  • By Emanuele Feronato
  • 155 Pages
  • 28 Source Code Examples
  • Build a complete game from start to finish
  • Cross Platform
  • Scaling for devices
Buy Now