The tutorial series continues, this time adding diamonds and real object pooling into the mix.

Posted on 9th Jun 2017. Follow @phaser_ and get the Phaser World newsletter.

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Emanuele Feronato continues his tutorial series on re-creating the game Mike Dangers. This time adding diamonds and real object pooling into the mix:

"Did you enjoy the first step of Mike Dangers series? There still a lot to do, so I am adding another important feature: diamonds.

Mike loves to collect diamonds as they are the in-game currency you can use to unlock new characters. So here we go with some diamonds to collect:"

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The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
  • By Emanuele Feronato
  • 155 Pages
  • 28 Source Code Examples
  • Build a complete game from start to finish
  • Cross Platform
  • Scaling for devices
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$19