In this part of the series the game swaps from using hardcoded level data to loading it in from Tiled.

Article by Richard Davey. Posted on 4th May 2017.   @photonstorm


Emanuele Feronato adds another new feature to his Sokoban game: "The difference is this time I didn’t hardcode the levels but I created them with Tiled Map Editor. I really encourage you to use Tiled to design levels for your games, no matter if tile-based games like Sokoban or platformers, shooters and so on, as long as they are 2D games, even isometric.

Let’s see how to create and import levels made with Tiled into your game."

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