A player controlled Game Object with built-in movement, jumping and health handling.

Article by Richard Davey. Posted on 15th May 2017.   @photonstorm


Phaser Mario is part of a new Phaser Component Library created by SaFrMo. It bundles together common functionality into single classes:

A "mario" is a player-controlled character than can move on the X axis and jump on the Y axis. It is affected by gravity, has a given amount of health, and uses WASD/arrow keys and space bar to move.

Read More