Create a o:anquan game prototype in the second part of this tutorial.

Article by Richard Davey. Posted on 6th Oct 2016.   @photonstorm

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From Emanuele Feronato: "A couple of days ago I published the HTML5 prototype of iOS “o:anquan” puzzle game powered with Phaser and despite being not complete because I did not include flood fill algorithm, the post got an enormous success with almost 6K views only in its first day.

I planned to release the version featuring flood fill next week, but as a blogger I also have to give people what they are asking for, so here is the finished prototype with flood fill implementation to remove tiles after a move.

Let me jump straight to the point and show you the final prototype:"

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