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Boniatillo have released the latest version of Phaser Editor: "In this version we focused mainly on improving the Arcade physics support in the game level builder. Now visually creating Arcade based levels is very easy. You can place the sprites, resize the tiles, resize the bodies, setup the physics properties and more all from the editor. We also included two new project templates to demo the new features of this visual editor."

You can visually edit the scale, anchor and angle of sprites and groups. Check the options in the context menu under the Transform menu:

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Visual handlers to change the size of a tile. To show them press L or select Resize Tile Sprite in the context menu. this feature is very useful to speed up tile based levels creation:

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Improved the preview of spritesheets, you can hide the "play" controls by pressing on the "X" button next to the controls. This helps to give more space to the sprites. The spritesheet preview is a great tool to create fixed size games (try the Platformer 8-bits template) because you can drag a cell from the preview window and drop it into the scene:

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Find out more about this powerful app here.

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