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"Having a handy and nice looking level selection screen is a big feature if your game has levels.

I already showed you something about it about one year ago with the post HTML5 Phaser Tutorial: how to create a level selection screen with locked levels and stars – finished prototype but in a world which is more and more mobile oriented a swipe control would be more appreciated.

That’s why I started from the posts How to create a HTML draggable and scrollable map with inertia using Phaser frameworl and Phaser Tutorial: creation of a HTML5 character selection screen like the one in Crossy Road iOS smash hit and expanded the idea of having a draggable transparent background to simulate a swipe."

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