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Do you know Trick Shot game by Jonathan Topf?

It’s a game where all you have to do is throw a ball into a box, simple, a minimalist physics puzzler with 90 levels and an infinite supply of bouncy balls to get that perfect shot.

But more than this, it’s the perfect game to deconstruct to see how you can make it with Phaser and Box2D.

In this first part, we are going to create the routine which fires the ball, along with predictive trajectory.

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