Part 1 of this tutorial covers zooming into the world
"I’ve been working with Phaser for a while now and I feel comfortable with the framework. Its API is pretty decent and simple, very easy to learn and performs well on mobile devices."
However, recently I am making an action/JRPG game. I wish to utilise camera movement/zooming in order to create better effect and experience. That’s when I realised...
Phaser Camera does not have zoom functionality!!!
So I googled for some work around (yeah, I am that lazy) but none of the implementations looks cool to me. Their codes look just ... messy and complicated. I just thought, why does it have to be complicated? So I decided to make my hands do some dirty work."
Learn to code and lead your intrepid crew on a mission to save The Cloud in TwilioQuest, a PC role-playing game inspired by classics of the 16-bit era. Free forever, and available now for Windows, Mac, and Linux.
The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
- By Emanuele Feronato
- 155 Pages
- 28 Source Code Examples
- Build a complete game from start to finish
- Cross Platform
- Scaling for devices
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$19