Using Phaser states, extended classes and Arcade Physics
"Ok, I am (quite) a bit in late to show you how to make an HTML5 Flappy Bird game because a lot of tutorial writer already published several “Create Flappy Bird with < language name >, anywway this is my take in the making of this game, basically for two reasons:
1) It’s the perfect game, in its simplicty, to merge some Phaser concepts such as states, extending classes and using Arcade physics.
2) It will be the starting point in the making of another endless runner tutorial."
The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
- By Emanuele Feronato
- 155 Pages
- 28 Source Code Examples
- Build a complete game from start to finish
- Cross Platform
- Scaling for devices