A Procedurally Generated Roguelike Using Phaser

Posted on 20th Nov 2014. Follow @phaser_ and get the Phaser World newsletter.

"Procedural generation really appeals to me, not only because it has the potential to save considerable time in producing content, but also because it’s really fun to write a piece of code that creates imaginative content without the intervention of a human."


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Learn to code and lead your intrepid crew on a mission to save The Cloud in TwilioQuest, a PC role-playing game inspired by classics of the 16-bit era. Free forever, and available now for Windows, Mac, and Linux.

The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
  • By Emanuele Feronato
  • 155 Pages
  • 28 Source Code Examples
  • Build a complete game from start to finish
  • Cross Platform
  • Scaling for devices
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