A Procedurally Generated Roguelike Using Phaser
"Procedural generation really appeals to me, not only because it has the potential to save considerable time in producing content, but also because it’s really fun to write a piece of code that creates imaginative content without the intervention of a human."
The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
- By Emanuele Feronato
- 155 Pages
- 28 Source Code Examples
- Build a complete game from start to finish
- Cross Platform
- Scaling for devices