Samurai Greg: The Interactive Résumé Built with Phaser 4 and Laravel
A samurai platformer where every level is a career milestone. By Gregory Rzeczko.
Read MoreA samurai platformer where every level is a career milestone. By Gregory Rzeczko.
Read MoreA custom 3D framework on top of Phaser's affine quads. PS1 aesthetics. Postapocalyptic underground racing.
Phaser 3 for the R ecosystem. No JavaScript required.
A faithful browser remake of the rotating-gate maze chaser, built solo by egofree.
A full physics engine for your 3D games. Objects fall, stack, topple and collide for real.
Tilemaps, base building, a custom battle minigame and an ode to Alan Turing.
Connect your existing AI coding tool to the Phaser Game Agent in one command. From $0.01 per minute.
The 3D renderer just got a major upgrade. Live now for every new game.
Web, Windows, macOS and Linux. Packaged in the cloud, no setup needed.
An open source base client and server for 2D RPG and MMORPG projects, built with Phaser 3, React and C#.
100 campaign levels, endless survival and boss battles. Phaser 3.90.0 wrapped as native Android via Capacitor.
Weapon modifications, physics cloth, weather effects and bosses. Built by a two-person indie team.
Tell our agent what you want to play. It builds the whole thing: code, art and sound, start to finish.
A community-built starter for real-time multiplayer games. Free, open source, production-ready from day one.
The land is scarce, the rent is cruel, and the market never sleeps.
A minimal, self-contained starting point for third-party Phaser Editor v5 plugins.
A relaxing social egg collecting game with new content every day and a community that keeps it alive.
A short tutorial by Scott Westover on safely updating your Phaser 4 version in a CDN-based project.
New rendering tools: stencils, textured meshes, cone lights, and more