Phaser 3 continues to evolve and this release brings some important updates regarding canvas focus, new camera lerp support, new physics settings and lots of fixes.
In part 2 of creating a multiplayer game with Socket.io and Phaser 3 it adds player removal, input and collectibles.
Creating a basic multiplayer game with Socket.io and Phaser 3.
Re-create the game Knife Hit in Phaser 3. This time adding in hitting other knives.
A tiny node app to extrude tilesets, avoiding the texture bleeding issues on WebGL.
The latest version of Phaser 3 is now available including a brand new Plugin system, WebGL updates, fixes and more work on the documentation.
Learn how to save player data in your Facebook Instant Games.
How to create a Preloader Scene with progress bar in Phaser 3.
Re-create the game Knife Hit using only tweens and trigonometry in Phaser 3.
Learn how to display the players name and profile picture in your game.
A guide to setting-up a modern web dev environment for Phaser 3 development.
The full source code to the 2048 clone, written in Phaser 3.
The latest version of Phaser CE is out, with bug fixes in Web Audio.
The latest release of Phaser 3 brings hundreds of enhancements with it, including a revamped Loader Plugin, new Pack File support, easier ingestion outside of Webpack and much, much more.
A new tutorial on integrating Phaser with the Facebook Instant Games API.
As GitHub celebrate 10 years of operations they look back at what defined them, including a nod to games.
The latest version of Phaser CE is out, with updates, bug fixes and new features.
The second part of tutorial series on re-creating the game 2048 in Phaser 3 adds swipe controls and sprite sheets.
After a week of release how has this multiplayer game performed?
A new tutorial series on re-creating the game 2048 in Phaser 3.