These docs are for Phaser 2.6.2 Phaser 3 docs can be found on GitHub pages.
Phaser CE docs can be found on the Phaser CE Documentation site.

Constructor

PIXI. BaseTexture

new BaseTexture(source, scaleMode)

A texture stores the information that represents an image. All textures have a base texture.

Parameters
Name Type Description
source String | Canvas

the source object (image or canvas)

scaleMode Number

See {{#crossLink "PIXI/scaleModes:property"}}PIXI.scaleModes{{/crossLink}} for possible values

Source code: pixi/textures/BaseTexture.js (Line 5)

Public Properties

[readonly] hasLoaded : boolean

[read-only] Set to true once the base texture has loaded

Source code: pixi/textures/BaseTexture.js (Line 51)

[readonly] height : number

[read-only] The height of the base texture set when the image has loaded

Source code: pixi/textures/BaseTexture.js (Line 33)

mipmap : boolean

Set this to true if a mipmap of this texture needs to be generated. This value needs to be set before the texture is used
Also the texture must be a power of two size to work

Source code: pixi/textures/BaseTexture.js (Line 86)

premultipliedAlpha : boolean

Controls if RGB channels should be pre-multiplied by Alpha (WebGL only)

Default Value
  • true
Source code: pixi/textures/BaseTexture.js (Line 68)

resolution : number

The Resolution of the texture.

Source code: pixi/textures/BaseTexture.js (Line 16)

scaleMode : number

The scale mode to apply when scaling this texture

Default Value
  • PIXI.scaleModes.LINEAR
Source code: pixi/textures/BaseTexture.js (Line 42)

skipRender : boolean

A BaseTexture can be set to skip the rendering phase in the WebGL Sprite Batch.

You may want to do this if you have a parent Sprite with no visible texture (i.e. uses the internal __default texture)
that has children that you do want to render, without causing a batch flush in the process.

Source code: pixi/textures/BaseTexture.js (Line 115)

source :Image

The image source that is used to create the texture.

Source code: pixi/textures/BaseTexture.js (Line 60)

[readonly] width : number

[read-only] The width of the base texture set when the image has loaded

Source code: pixi/textures/BaseTexture.js (Line 24)

Public Methods

<static> fromCanvas(canvas, scaleMode) → {PIXI.BaseTexture}

Helper function that creates a base texture from the given canvas element.

Parameters
Name Type Description
canvas Canvas

The canvas element source of the texture

scaleMode Number

See {{#crossLink "PIXI/scaleModes:property"}}PIXI.scaleModes{{/crossLink}} for possible values

Returns
Source code: pixi/textures/BaseTexture.js (Line 224)

destroy()

Destroys this base texture

Source code: pixi/textures/BaseTexture.js (Line 154)

dirty()

Sets all glTextures to be dirty.

Source code: pixi/textures/BaseTexture.js (Line 183)

forceLoaded(width, height)

Forces this BaseTexture to be set as loaded, with the given width and height.
Then calls BaseTexture.dirty.
Important for when you don't want to modify the source object by forcing in complete or dimension properties it may not have.

Parameters
Name Type Description
width Number
  • The new width to force the BaseTexture to be.
height Number
  • The new height to force the BaseTexture to be.
Source code: pixi/textures/BaseTexture.js (Line 137)

unloadFromGPU()

Removes the base texture from the GPU, useful for managing resources on the GPU.
Atexture is still 100% usable and will simply be reuploaded if there is a sprite on screen that is using it.

Source code: pixi/textures/BaseTexture.js (Line 196)

updateSourceImage(newSrc)

This method is deprecated and should not be used. It may be removed in the future.

Changes the source image of the texture

Parameters
Name Type Description
newSrc String

the path of the image

Deprecated:
  • true
Source code: pixi/textures/BaseTexture.js (Line 171)