
Physics Expansion Packs
Bodies, collisions, ropes, joints and stacking, in 2D and 3D.
- 16 packs
- 15 free
16 packs in Physics
3D rigid bodiesUpdatedRigid bodies for 3D games over a Box3D core, with joints, a character controller, vehicles with suspension, triggers, raycasts and explosions.Physics · 3Dv3.0.0-4Free
3D tag collision rulesOverlap rules by tag for 3D games, with boxes and spheres in x, y and z, solid separation, contacts and raycasts, and no physics simulation behind them.Physics · 3Dv3.0.0-2Free
Box2D rigid bodiesUpdatedBox2D v3 rigid bodies for 2D games, for tall stacks, dominoes, ragdolls, long joint chains, vehicles and fast bodies that need continuous collision.Physics · 2Dv3.0.0-5Free
Grid lane movementFour-way movement along the lanes of a tile grid, centre to centre and turning only at junctions, for maze chases, bomb-laying games and other grid action games.Physics · 2Dv3.0.0-4Free
Physics workshop levelsPhysics levels as versioned JSON, with prefabs, materials, ropes, springs and hinges, loaded into a Box2D world of their own and painted as blueprints.Physics · 2Dv3.0.0-1Free
Pin-pulling puzzlesThe rules of a pin-pulling physics puzzle: pull pins to drop balls into a cup, or let lava, water, rocks and treasure decide a hero's fate.Physics · 2Dv3.0.0-1Free
Rigid-body 2D physicsThe engine's own 2D rigid-body solver: circles, boxes, capsules and polygons that fall, stack and swing, with joints, sensors, one-way platforms, conveyors and force fields.Physics · 2Dv3.0.0-4Free
Rope physicsRopes, cords and chains for 2D or 3D games that swing, drape, stretch, snap and get cut, carrying loads and tied to fixed, moving or rigid-body anchors.Physics · 2D and 3Dv3.0.0-0Free
Rope untangle rulesThe rules of rope-untangling puzzles: move plugs between sockets until no rope crosses another, or every rope reaches its colour, with generated levels that are always solvable.Physics · 2Dv3.0.0-3Pro
Rope-cutting puzzlesThe rules of a rope-cutting physics puzzle: candies hang on real ropes, the player swipes to cut them, and stars, bubbles, air cushions and spikes lie between candy and mouth.Physics · 2Dv3.0.0-1Free
Screw colour-sorting puzzlesThe rules of a screw-sorting puzzle: tap uncovered screws into boxes of their colour or a small waiting buffer, and clear the layered board before the buffer overflows.Physics · 2Dv3.0.0-1Free
Screw relocation puzzlesThe rules of a screw-moving puzzle: move uncovered screws into free holes until every plank has swung loose and fallen, with generated levels proven clearable.Physics · 2Dv3.0.0-1Free
Screwed platesThe mechanic under every screw puzzle: layered plates of any shape screwed to a board, which swing on one screw and fall on real physics when the last one goes.Physics · 2Dv3.0.0-1Free
Swinging ropeA swinging rope for any body on a 2D physics world: a ninja rope that wraps round corners, a grappling hook, or a grapple arm that climbs ledges.Physics · 2Dv3.0.0-1Free
Tag collision rulesOverlap rules by tag for pickups, bullets, triggers and walls, with circle and box shapes, raycasts and positional separation, and no physics simulation to pay for.Physics · 2Dv3.0.0-2Free
TilemapsTile layers for 2D worlds, drawn from a tileset and culled to the camera, with parallax, repeat and animated tiles, and collision merged into static bodies with slopes and one-ways.Physics · 2Dv3.0.0-3Free


