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NewPhaser AE gives your AI agent a crew of bots to design, draw, score and build your game, in 2D and 3D.

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GuideAPIEditor
    • Welcome
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    • Create your first project
    • Add an image to the scene
  • 17
    • Introduction
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    • Create a new Asset Pack file
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  • 94
    • Introduction
    • Create a new Scene file
    • Adding an object to the scene
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    • Game Objects
      • Game Object common object properties
      • Image
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      • Creating Arcade Image and Sprite objects
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      • Preparing a scene for Box2D physics
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    • Spine Animations
      • Installing the Spine plugin in your game
      • Loading the Spine assets
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      • SpineGameObject user properties
    • Filters
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      • Making a ScriptNode prefab
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    • User Components
      • Create a new User Components file
      • User Components Editor
      • The User Components compiler
      • Implementing behaviors with the Phaser events
      • A base class for your components
      • The awake event
      • Adding User Components to a Game Object
      • Adding User Components to a Prefab
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    • Create a new Animations file
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  • 11
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Phaser Editor v5Scene EditorSpine Animations

SpineGameObject user properties

In Phaser Editor you can encapsulate game object behavior into prefabs, user components, and script nodes. These mechanisms use the user properties to customize the behaviors.

For a better implementation of behaviors related to Spine game objects, we provide two user property types:

  • Spine Skin Name property type
  • Spine Animation Name property type

In addition, the Event property type allows Spine events.

PreviousSpineGameObject propertiesNext Filters
Phaser AE

Phaser AE gives your AI agent a crew of bots to design, draw, score and build your game, in 2D and 3D.

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