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BaseSound

Phaser.Sound.BaseSound

Base class containing all the shared state and behavior of a sound object, independent of the audio implementation (Web Audio or HTML5 Audio). Manages playback state (play, pause, stop, seek), looping, volume, rate, detune, markers for playing sub-sections of audio, and event emission for playback lifecycle changes.

Constructor

new BaseSound(manager, key, [config])

Parameters

nametypeoptionaldescription
managerPhaser.Sound.BaseSoundManagerNoReference to the current sound manager instance.
keystringNoAsset key for the sound.
configPhaser.Types.Sound.SoundConfigYesAn optional config object containing default sound settings.

Scope: static

Extends

Phaser.Events.EventEmitter

Source: src/sound/BaseSound.js#L14
Since: 3.0.0

Public Members

currentMarker

currentMarker: Phaser.Types.Sound.SoundMarker

Description:

Currently playing marker. 'null' if whole sound is playing.

Source: src/sound/BaseSound.js#L162
Since: 3.0.0


duration

duration: number

Description:

A value representing the duration, in seconds. It could be total sound duration or a marker duration.

Source: src/sound/BaseSound.js#L95
Since: 3.0.0


isPaused

isPaused: boolean

Description:

Flag indicating if sound is currently paused.

Source: src/sound/BaseSound.js#L71
Since: 3.0.0


isPlaying

isPlaying: boolean

Description:

Flag indicating if sound is currently playing.

Source: src/sound/BaseSound.js#L60
Since: 3.0.0


key

key: string

Description:

Asset key for the sound.

Source: src/sound/BaseSound.js#L50
Since: 3.0.0


manager

manager: Phaser.Sound.BaseSoundManager

Description:

Local reference to the sound manager.

Source: src/sound/BaseSound.js#L41
Since: 3.0.0


markers

markers: Object.<string, Phaser.Types.Sound.SoundMarker>

Description:

Object containing markers definitions.

Source: src/sound/BaseSound.js#L151
Since: 3.0.0


pendingRemove

pendingRemove: boolean

Description:

Flag indicating if destroy method was called on this sound.

Source: src/sound/BaseSound.js#L174
Since: 3.0.0


totalDuration

totalDuration: number

Description:

The total duration of the sound in seconds.

Source: src/sound/BaseSound.js#L106
Since: 3.0.0


totalRate

totalRate: number

Description:

A property that holds the value of sound's actual playback rate, after its rate and detune values have been combined with global rate and detune values.

Source: src/sound/BaseSound.js#L82
Since: 3.0.0


Inherited Methods

From Phaser.Events.EventEmitter:


Public Methods

addMarker

instanceaddMarker(marker)

Description:

Adds a marker into the current sound. A marker is represented by name, start time, duration, and optionally config object. This allows you to bundle multiple sounds together into a single audio file and use markers to jump between them for playback.

Parameters:

nametypeoptionaldescription
markerPhaser.Types.Sound.SoundMarkerNoMarker object.

Returns: boolean - Whether the marker was added successfully.

Source: src/sound/BaseSound.js#L185
Since: 3.0.0


applyConfig

instanceapplyConfig()

Description:

Method used internally for applying config values to some of the sound properties.

Source: src/sound/BaseSound.js#L415
Since: 3.0.0


calculateRate

instancecalculateRate()

Description:

Method used internally to calculate total playback rate of the sound.

Source: src/sound/BaseSound.js#L454
Since: 3.0.0


destroy

instancedestroy()

Description:

Destroys this sound and all associated events and marks it for removal from the sound manager.

Overrides: Phaser.Events.EventEmitter#destroy

Fires: Phaser.Sound.Events#event:DESTROY

Source: src/sound/BaseSound.js#L469
Since: 3.0.0


pause

instancepause()

Description:

Pauses the sound. This only works if the sound is currently playing.

You can inspect the isPlaying and isPaused properties to check the state.

Returns: boolean - Whether the sound was paused successfully.

Source: src/sound/BaseSound.js#L346
Since: 3.0.0


play

instanceplay([markerName], [config])

Description:

Play this sound, or a marked section of it.

It always plays the sound from the start. If you want to start playback from a specific time you can set 'seek' setting of the config object, provided to this call, to that value.

Parameters:

nametypeoptionaldefaultdescription
markerNamestring | Phaser.Types.Sound.SoundConfigYes"''"If you want to play a marker then provide the marker name here. Alternatively, this parameter can be a SoundConfig object.
configPhaser.Types.Sound.SoundConfigYesOptional sound config object to be applied to this marker or entire sound if no marker name is provided. It gets memorized for future plays of current section of the sound.

Returns: boolean - Whether the sound started playing successfully.

Source: src/sound/BaseSound.js#L286
Since: 3.0.0


removeMarker

instanceremoveMarker(markerName)

Description:

Removes a marker from the sound.

Parameters:

nametypeoptionaldescription
markerNamestringNoThe name of the marker to remove.

Returns: Phaser.Types.Sound.SoundMarker - Removed marker object or 'null' if there was no marker with provided name.

Source: src/sound/BaseSound.js#L262
Since: 3.0.0


resetConfig

instanceresetConfig()

Description:

Method used internally for resetting values of some of the config properties.

Source: src/sound/BaseSound.js#L431
Since: 3.0.0


resume

instanceresume()

Description:

Resumes the sound. This only works if the sound is paused and not already playing.

You can inspect the isPlaying and isPaused properties to check the state.

Returns: boolean - Whether the sound was resumed successfully.

Source: src/sound/BaseSound.js#L369
Since: 3.0.0


stop

instancestop()

Description:

Stop playing this sound.

Returns: boolean - Whether the sound was stopped successfully.

Source: src/sound/BaseSound.js#L392
Since: 3.0.0


update

instanceupdate(time, delta)

Description:

Update method called automatically by sound manager on every game step.

Parameters:

nametypeoptionaldescription
timenumberNoThe current timestamp as generated by the Request Animation Frame or SetTimeout.
deltanumberNoThe delta time elapsed since the last frame.

Source: src/sound/BaseSound.js#L443
Since: 3.0.0


updateMarker

instanceupdateMarker(marker)

Description:

Updates a previously added marker with new values from the provided marker object.

Parameters:

nametypeoptionaldescription
markerPhaser.Types.Sound.SoundMarkerNoMarker object with updated values.

Returns: boolean - Whether the marker was updated successfully.

Source: src/sound/BaseSound.js#L232
Since: 3.0.0