Newsletter
Published on 18th June 2021
Welcome to issue 157 of Phaser World! Does this email look weird? View it on the web.
Development is a very up-and-down process. Sometimes you fly through tasks and other times they appear to crawl. But this past few weeks it has felt like my feet haven't even had time to touch the ground. Progress on Phaser 3.56 and 4.0.0 has been intense, with many exciting updates landing. Be sure to read the June Dev Log next week.
You lot have been busy, too! As another great batch of news this issue demonstrates. From multiplayer tutorials to superb puzzle games, there's plenty to dig in to.
Got a game or article you'd like featured? Email me or send a message on Discord.
Until the next issue, keep on coding!
FEATURED GAME
Amazing Word Twist
Challenge your brain with this fun word-based puzzle game.
Slimoban
It's sokoban, with slimes! Slide, push and fireball your way through 30 puzzle levels.
Puppet Bird Wheel Tutorial
How to create a rotating crank for a Puppet Bird style game.
Basic Phaser Webpack Guide
A guide to getting started with Webpack and Phaser to prepare your game for distribution.
Hanger 2
Swing your way to the finish and watch the grand finale as you're catapulted far across the terrain.
Multiplayer Space Invaders Tutorial Part 1
Building a realtime multiplayer Space Invaders game in less than a day.
Multiplayer Space Invaders Tutorial Part 2
Learn about network protocols, architecture and system design for a multiplayer Space Invaders game.
Undead Sokoban
Push the dead back into their graves in this creepy Sokoban twist.
Run Panda Run
This bouncing bear is embarking on an incredible journey. Tag along with him in Run Panda Run.
Only 160 🌟 to go!
Please help get us to 30,000 stars on GitHub
It only takes a click and we'd really appreciate it 😁
Add Text Input to Your Phaser 3 Game with RexUI
See how you can use the RexUI TextEdit plugin to get text input from the player.
5 Local Web Server Options to Get Started with Phaser
Setting up your development environment can be a challenge. We share 5 simple and easy options for Mac or Windows.
Because Phaser is an open source project, we cannot charge for it in the same way as traditional retail software. What's more, we don't ever want to. After all, it's built on, and was born from, open web standards. The core framework will always be free, even if you use it commercially. Because of this, we rely 100% on community backing to fund all development.
Your support helps secure the constant cycle of updates, fixes, new features and planning for the future. Please help support Phaser on Patreon, via PayPal or GitHub Sponsors.
💜 Thank you to the following awesome patrons who recently joined 💜
Brian Jenkins, David Scott, Tom Beeping, HaMeRoN, Lyle Peters, JC, Michael Lindsay, Fabio Yuiti Goto, Ashwin Deepak, Leonardo Javier Russo, Florentin, Tim Frost, Konstantin Kaiser and Simone Ferrero.
Phaser 3.55.2 Released
Phaser 3.55.2 was released on the 27th of May and it includes a couple of high-profile fixes that slipped through the net in the 3.55.0 release. This includes fixing the rendering of filled Shape Game Objects.
3.56.0 is now in development and will contain some Loader fixes for those of you using Phaser wrapped with Capacitor for native apps. This version will also introduce compressed texture support.
Phaser 4 development is also been going great guns, with some massive internal changes and new tools being made. Be sure to check out the June Dev Log when it lands next week as it contains loads of new details, including the new Entity Component System and new rendering and debugging tools.
If you've missed out on Phaser 4 development then be sure to catch up on the May Dev Report to get an overview of what's happening.
Download the latest
version of Phaser
Phaser v3.55.2 "Ichika" was released on
the 27th May 2021.
Photon Storm Ltd, Unit 4 Old Fleece Chambers, Lydney, GL15 5RA, UK