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Phaser World Issue 20

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Published on 4th March 2016

This newsletter was published over 9 years ago. Information or links within it may be outdated or no longer work.

issue-20-header

editorial

Welcome to Issue 20 of Phaser World

We seem to have a bit of a nautical theme this week, with the excellent Sea Bubble Pirates 2, and the incredibly addictive Ocean Tribes. Plus a tutorial on adding swimming to platformers too.

The AirConsole HTML5 Game Contest deadline has been extended, so if you fancy trying for the $1500 prize money it's well worth entering.

There has been quite a wave of updates in browsers over the past week. Firefox and Chrome now natively supporting class, extends and other ES6 syntax. It's good to see, and discussed here.

Until next issue, happy coding! And don't forget to drop me a line if you've got any news you'd like featured.

News

box2d-plugin-typescript-defs

Box2D Plugin TypeScript Defs

User contributed TypeScript defs for the Phaser Box2D Plugin.

phaser-editor-112

Phaser Editor 1.1.2

The latest release has support for Phaser 2.4.6, new templates and more cool updates.

codemurai-kickstarter

Codemurai Kickstarter

Learn to make Phaser games on your phone while you wait for the bus. Final few weeks!

Games made with Phaser

sea-bubble-pirates2

Sea Bubble Pirates 2

Game of the Week

Join a world of bursting bubble adventures on this pirate ship!

ocean-tribes

Ocean Tribes

Staff Pick

A turn-based strategy game about island hopping, tribe crushing and empire expanding.

puzzle-for-kids-safari

Puzzle for Kids: Safari

Learn new words, improve their spelling and have fun in this sliding puzzle game.

the-cursed-garden

The Cursed Garden

Collect gold and defend yourself in this nice procedurally generated dungeon romp.

spider-man-wall-crawler

Spider-Man: Wall Crawler

Vulture, Electro and Doc Ock have taken over a rooftop! Only one man can help, Spider-Man!.

Phaser Tutorials

spriter-player

Spriter Player

Spriter Pro features added to Spriter Player for Phaser.

opal-phaser

Opal Phaser

An Opal wrapper for Phaser to write Canvas or WebGL games in Ruby.

swimming-in-a-platformer-tutorial

Swimming in a Platformer Tutorial

A tutorial on making platformer physics more water like.

level-select-tutorial-part2

Level Select Tutorial Part 2

The second part of the swipe controlled Level Select Screen tutorial.

Lazer Development

From last week: After delving back into Phaser it was nice to return to development of Lazer. Updates have mostly been structural and internal, although I did find some time to have fun building some Special FX classes, including Starfields and SinusDots (press 1-9 to change wave form, and I to toggle sprites).

sinusballs

I also took the opportunity to upload the Lazer Test Suite online, so you can run the tests without checking out the whole repo.

As usual the code for all examples, and Lazer itself, can be found in the repos.

Phaser Releases

The current version of Phaser is 2.4.6 released on February 18th 2016.

Phaser 2.4.7 development is taking place in the dev branch on GitHub.

Please help support Phaser development on Patreon.

Have some news you'd like published? Email [email protected] or tweet us.

Missed an issue? Check out the Back Issues page.

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