Published on 1st January 2016
Welcome to Issue 11 of Phaser World
Happy New Year!
2015 was heck of a year for Phaser. I've written a large post about the year, all about what 2016 will bring, and lots of details about the thought processes and designs behind Lazer. You can read all of this in the News item Phaser in 2015 and beyond.
I have no doubts that 2016 will be just as exciting for all of us, and I can't see what you all create! See you again next week.
News
A look back at the news and numbers of Phaser in 2015, and what the New Year holds.
A complete browser based game development environment for Phaser.
A fascinating look back at how this MMO has evolved over the year.
Games made with Phaser
Game of the Week
A beautiful one-button pixel art platformer with a compulsive 'just another go' hook.
Sort the trash while avoiding angry raccoons!
Follow the trail of presents and collect as many as you can to save Christmas.
Save the presents and throw the bombs away in this physics action game.
Phaser Tutorials
An interview with creator Costin Mirica.
A colorful and compact cheat sheet for the Phaser 2.4.4 API.
Creating a Christmas Game Tutorial
Part 2 of a tutorial on building a Christmas gift sorting game.
Phaser Releases
The current version of Phaser is 2.4.4 released on October 15th 2015.
Phaser 2.4.5 development is taking place in the dev branch on GitHub.
Phaser 3 is now called Lazer.
Follow development in the Lazer repo and Mailing List.
Please help support Phaser development on Patreon.
Have some news you'd like published? Email [email protected] or tweet us.
Missed an issue? Check out the Back Issues page.