A fascinating look back at how this MMO has evolved over the year.

Article by Richard Davey. Posted on 31st Dec 2015.   @photonstorm

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From the Phaser Forum the team behind Wild Terra posted an interesting update about how 2015 has been for them and their MMO game:

"A year has passed since the alpha-test of Wild Terra started. During this year, the game evolved and changed rapidly. It's difficult to imagine, but one year ago there was even no chatting and running features in Wild Terra. For newcomers it was especially difficult, because at that time the game did not even have a beginner’s guide. Hundreds of bugs were found and fixed, thanks to you! The most helpful testers were granted with the Duke keys.

During this year we added a huge amount of content to the game, a lot of new recipes, building schemes, craft chains, and much more. Along with the addition of new content, we constantly updated the graphics of the game.

We also updated the audio of the game: we’ve added background music and sounds to most actions in the game. 8 months ago, when we didn't have a test server, we had to perform two wipes. We again apologize for the inconvenience.

The current number of Wild Terra servers exceeds one dozen. People from all over the world play the game — we even have players from Reunion.

With such a wide geography, the game has been translated into 10 (!) languages: English, Russian, German, French, Italian, Portuguese, Spanish, Polish, Vietnamese and Bulgarian.

During 2015, we held a few contests and free key distributions. Wild Terra made it into the Top 100 Indie Games list of the year, according to IndieDB."

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