Published on 6th November 2015
Welcome to Issue 4 of Phaser World
Here is your weekly summary of all that's new on the Phaser site over past week.
Our Game of the Week this issue is quite special. Pudsey Bear will be familiar to those of you in the UK; but for the rest he's the mascot of a yearly charity event organised by the BBC called Children in Need. Pudsey's Gigantic Game is an attempt to make the largest Pudsey game ever. Join in if you can!
News
If you have anything you'd like to share email [email protected] or tweet us.
Join in the discussion about the next generation of Phaser in our new Google Group.
Games made with Phaser
Game of the Week
Help BBC Children in Need make the world's largest Pudsey game!
Circle around and pick up passengers as you fly across the islands.
Guess the names of as many fruit as you can in 60 seconds based on the clues and letters given.
Read about how Owen McNamara converted his Flash game to Phaser.
An interesting example of Phaser being used for serious games.
Interphase
Interphase is a 400 page bookazine complete with a coverdisk filled with source code, graphics and bonus content. It contains 8 complete games with detailed tutorials for each one. There's also a 100+ page guide to the Phaser State Manager. If you've ever wondered how Phaser handles states or how to split your game code up then this guide covers it.
Contents for the next issue of Interphase have been revealed. This time the main deep-dive it's all about rendering, including writing your own batched WebGL renderer. We've also got some great new games and project templates for all the major module systems.
Pre-orders are now open. Use the code 'superatomic' for 15% off. This discount is the only one we'll run (for up to 6 months after release), so use it or lose it!
Phaser Tutorials
A new easy-to-use themeable GUI library for your Phaser games.
This IDE is updated to support Phaser 2.4.4 and has a new Quick Start guide and fun web site.
Learn by creating an exciting game in this free 10 part video course.
How to Make a Fruit Ninja game
In the final part of this series we add a custom font, refactor for code reuse and add new objects to slice.
A tutorial about creating a game like 2 Cars using Arcade Physics.
Phaser Releases
The current version of Phaser is 2.4.4 released on October 15th 2015.
Development of Phaser 2.4.5 is in progress in the GitHub dev branch.
Follow development of Phaser 3 in the Phaser 3 repo.
Please help support Phaser development on Patreon.
An advanced particle system for your games. Easily create stunning effects, with over 200 examples.
Phaser Code Examples
Here's a selection of Phaser code Examples.
Wiggle it, just a little bit.
Using Input.priorityID you can control which sprites take input priority.
How to loop different Sound files.