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Phaser World Issue 4

Newsletter

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Published on 6th November 2015

This newsletter was published over 10 years ago. Information or links within it may be outdated or no longer work.

header

editorial

Welcome to Issue 4 of Phaser World

Here is your weekly summary of all that's new on the Phaser site over past week.

Our Game of the Week this issue is quite special. Pudsey Bear will be familiar to those of you in the UK; but for the rest he's the mascot of a yearly charity event organised by the BBC called Children in Need. Pudsey's Gigantic Game is an attempt to make the largest Pudsey game ever. Join in if you can!

News

If you have anything you'd like to share email [email protected] or tweet us.

phaser3-google-group

Phaser 3 Google Group

Join in the discussion about the next generation of Phaser in our new Google Group.


Games made with Phaser

pudseys-gigantic-game

Pudsey's Gigantic Game

Game of the Week

Help BBC Children in Need make the world's largest Pudsey game!

dizzy-airlines

Dizzy Airlines

Circle around and pick up passengers as you fly across the islands.

fruity-words-challenge

Fruity Words Challenge

Guess the names of as many fruit as you can in 60 seconds based on the clues and letters given.

abscess

Abscess

Read about how Owen McNamara converted his Flash game to Phaser.

accelerated-movement

Accelerated Movement

An interesting example of Phaser being used for serious games.


Interphase

book150px

Interphase is a 400 page bookazine complete with a coverdisk filled with source code, graphics and bonus content. It contains 8 complete games with detailed tutorials for each one. There's also a 100+ page guide to the Phaser State Manager. If you've ever wondered how Phaser handles states or how to split your game code up then this guide covers it.

Interphase 2

Contents for the next issue of Interphase have been revealed. This time the main deep-dive it's all about rendering, including writing your own batched WebGL renderer. We've also got some great new games and project templates for all the major module systems.

Pre-orders are now open. Use the code 'superatomic' for 15% off. This discount is the only one we'll run (for up to 6 months after release), so use it or lose it!


Phaser Tutorials

rsgui

RSGUI

A new easy-to-use themeable GUI library for your Phaser games.

phaser-editor-rc15

Phaser Editor RC15

This IDE is updated to support Phaser 2.4.4 and has a new Quick Start guide and fun web site.

code-captain-game-dev-course

Code Captain Game Dev Course

Learn by creating an exciting game in this free 10 part video course.

how-to-make-a-fruit-ninja-game-part3

How to Make a Fruit Ninja game

In the final part of this series we add a custom font, refactor for code reuse and add new objects to slice.

2-cars-tutorial

2 Cars Tutorial

A tutorial about creating a game like 2 Cars using Arcade Physics.


Phaser Releases

The current version of Phaser is 2.4.4 released on October 15th 2015.

Development of Phaser 2.4.5 is in progress in the GitHub dev branch.

Follow development of Phaser 3 in the Phaser 3 repo.

Please help support Phaser development on Patreon.

particle-storm-released

Particle Storm

An advanced particle system for your games. Easily create stunning effects, with over 200 examples.


Phaser Code Examples

Here's a selection of Phaser code Examples.

sine-wave

Sinewave Effect

Wiggle it, just a little bit.

input-child-priority

Input Child Priorities

Using Input.priorityID you can control which sprites take input priority.

loop

Loop Audio

How to loop different Sound files.


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