The following tutorials were written by members of the Phaser development team.
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Performance
24th November 2017

Measure, understand and control player experiences in your games.

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Performance
25th November 2016

How to take advantage of the new features in Phaser CE to improve game rendering performance.

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Motion
2nd March 2015

This time we're exploring a way to create waveforms, or paths for your baddies to follow.

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shoot-em-up
23rd February 2015

The whole point of a shoot-em-up is of course shooting things. For this you need bullets. Lots of them.

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Action
13th February 2015

You are standing back to back. You take 10 paces, turn and reach for your guns. How quick are you? Can you shoot first?

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Classic
6th February 2015

This tutorial is all about grid movement. Or more specifically: "How to move around a grid smoothly like Pacman".

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Platformer
30th January 2015

This week we're creating platforms you can ride: commonly known as "cloud platforms".

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Platformer
23rd January 2015

In this weeks tutorial we're going to create two different types of platform, each with their own characteristics.

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Action
16th January 2015

In Part 1 we got the tank displayed and firing a single bullet at some targets. Now it's time to make it a proper tanks game and add a landscape!

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Action
9th January 2015

Let's make a Tanx style game. It uses the same mechanic as games like QBASIC Gorillas and Scorched Earth.