Connect Google Antigravity
Google’s agentic IDE. Connects via the stdio bridge. Two ways to wire it up: let our CLI do it, or edit the config by hand.
The agent runs on credits
Building gives you your own cloud sandbox, where your projects and the Phaser Agentic Engine live. Time on it is billed per minute, and generating images and audio costs credits too. A fully featured game typically costs around 500 credits to build.
You need credits on your Phaser account before you can build.
Option A · Automatic Recommended
Let the CLI configure it
Signs you in and writes Google Antigravity’s MCP config for you. Needs Node.js 20+.
npx @phaserjs/game-agent setup --tool antigravityOr run npx @phaserjs/game-agent with no arguments to detect every editor you have installed and pick from a list.
bridge.mjs, and the config stores an absolute path to it. Install globally so that path stays valid: npm i -g @phaserjs/game-agent.Option B · Manual
Edit the config by hand
Prefer to wire it up yourself? Generate a token, then add the phaser-game-agent server to Google Antigravity’s config file under the mcpServers key.
Your access token
A token and a positive credit balance are required to perform any operation on the MCP server.
Checking your account…
The config file lives here (create it if it doesn’t exist):
- macOS · Linux
~/.gemini/config/mcp_config.json - Windows
%USERPROFILE%\.gemini\config\mcp_config.json
{
"mcpServers": {
"phaser-game-agent": {
"command": "/absolute/path/to/node",
"args": [
"/absolute/path/to/bridge.mjs"
],
"env": {
"PHASER_AGENT_MCP_URL": "https://mcp.phaser.io/agent/mcp",
"PHASER_GAME_AGENT_TOKEN": "pga_YOUR_TOKEN"
}
}
}
}
node and bridge.mjs paths are specific to your machine. Run npx @phaserjs/game-agent manual to print this config with the real paths filled in, then copy those.Restart & verify
Restart Google Antigravity
MCP servers are read at startup, so the new tools won’t appear until you fully restart Google Antigravity.
Ask it to check your account
Ask Google Antigravity’s agent to check your account. A greeting with your name and credit balance means you’re connected.
Check my Phaser Game Agent account
What you can ask it
You describe what you want in plain language and your agent calls the tools for you. Tap a prompt to copy it.
Account and games
Build a game
Tweak and polish
Build your first game
Three prompts, start to finish. Paste them into your agent’s chat.
Prove the connection
It greets you by name and reports your credit balance, which tells you the tool loaded and your token works.
Check my Phaser Game Agent accountDescribe a game
Your agent reads the built-in guide, opens a cloud project, reuses known-good blocks, writes the code, type-checks it and publishes a preview. You get a public
playUrlwhen it finishes.Use the Phaser Game Agent: open a project and build me a Breakout clone, then preview it.Play it and ask for changes
Open the play URL in your browser, then keep talking. Your sandbox pauses automatically after every operation, so you pay for the work it does and not for the time you spend playing or thinking.
Make the paddle wider and add a particle burst when a brick breaks.Add a high-score table that survives a refresh.How many plays has my game had?
After the build
Finished games land in your library at /agent/games, with versions and play analytics. From there you can:
Play it
Runs in the browser. Players need no download and no account.
Share it
Every game gets a public link you can send to anyone.
Export it
Download a standalone build for Web, Windows, macOS or Linux.
Embed it
Drop it into your own site with an iframe.