These docs are for an outdated version of Phaser The documentation on this page is for Phaser 2.6.2. The latest release is 2.8.1.

Constructor

Phaser.Physics.P2. LockConstraint

new LockConstraint(world, bodyA, bodyB, offset, angle, maxForce)

Locks the relative position between two bodies.

Parameters
Name Type Argument Default Description
world Phaser.Physics.P2

A reference to the P2 World.

bodyA p2.Body

First connected body.

bodyB p2.Body

Second connected body.

offset Array <optional>

The offset of bodyB in bodyA's frame. The value is an array with 2 elements matching x and y, i.e: [32, 32].

angle number <optional>
0

The angle of bodyB in bodyA's frame.

maxForce number <optional>

The maximum force that should be applied to constrain the bodies.

Source code: physics/p2/LockConstraint.js (Line 19)

Public Properties

game : Phaser.Game

Local reference to game.

Source code: physics/p2/LockConstraint.js (Line 28)

world : Phaser.Physics.P2

Local reference to P2 World.

Source code: physics/p2/LockConstraint.js (Line 33)